---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1
Time span: 21 ms
Tick span: 1 ticks
// This is approximately 46.64 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 83.58%/83.58%
[00] gameRenderer(1/1) - 16.09%/16.09%
[01] |   gui(1/1) - 61.02%/9.82%
[02] |   |   debug(1/1) - 92.99%/9.13%
[02] |   |   chat(1/1) - 5.52%/0.54%
[02] |   |   unspecified(1/1) - 1.47%/0.14%
[02] |   |   bossHealth(1/1) - 0.02%/0.00%
[01] |   level(1/1) - 37.74%/6.07%
[02] |   |   terrain(1/1) - 64.14%/3.89%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3170/0x0000000100866860@61762b96]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 48.55%/1.89%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3172/0x0000000100866c90@1422c17f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 25.48%/0.99%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3171/0x0000000100866a78@42b80889]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.57%/0.80%
[03] |   |   |   filterempty(3/3) - 2.95%/0.11%
[03] |   |   |   unspecified(1/1) - 2.45%/0.10%
[02] |   |   translucent(1/1) - 9.49%/0.58%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3173/0x0000000100866ea8@bec7101]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.34%/0.51%
[03] |   |   |   unspecified(1/1) - 6.72%/0.04%
[03] |   |   |   filterempty(1/1) - 4.78%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.16%/0.00%
[02] |   |   sky(1/1) - 7.32%/0.44%
[02] |   |   entities(1/1) - 6.87%/0.42%
[02] |   |   unspecified(1/1) - 2.61%/0.16%
[02] |   |   string(1/1) - 2.57%/0.16%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3208/0x000000010086a180@659144e1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 66.47%/0.10%
[03] |   |   |   unspecified(1/1) - 19.76%/0.03%
[03] |   |   |   filterempty(1/1) - 13.77%/0.02%
[02] |   |   clouds(1/1) - 2.57%/0.16%
[02] |   |   clear(1/1) - 1.14%/0.07%
[02] |   |   light_updates(1/1) - 1.06%/0.06%
[02] |   |   terrain_setup(1/1) - 0.47%/0.03%
[03] |   |   |   rebuildNear(1/1) - 44.26%/0.01%
[03] |   |   |   unspecified(1/1) - 29.51%/0.01%
[03] |   |   |   culling(1/1) - 8.20%/0.00%
[03] |   |   |   camera(1/1) - 8.20%/0.00%
[03] |   |   |   update(1/1) - 4.92%/0.00%
[03] |   |   |   cull(1/1) - 4.92%/0.00%
[02] |   |   blockentities(1/1) - 0.44%/0.03%
[02] |   |   pick(1/1) - 0.31%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.27%/0.02%
[02] |   |   destroyProgress(1/1) - 0.18%/0.01%
[02] |   |   hand(1/1) - 0.17%/0.01%
[02] |   |   particles(1/1) - 0.14%/0.01%
[02] |   |   updatechunks(1/1) - 0.07%/0.00%
[02] |   |   weather(1/1) - 0.05%/0.00%
[02] |   |   fog(1/1) - 0.04%/0.00%
[02] |   |   center(1/1) - 0.04%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 1.24%/0.20%
[00] updateDisplay(1/1) - 0.19%/0.19%
[00] blit(1/1) - 0.11%/0.11%
[00] sound(1/1) - 0.02%/0.02%
[00] render(1/1) - 0.01%/0.01%
[01] |   unspecified(1/1) - 84.62%/0.01%
[01] |   display(1/1) - 15.38%/0.00%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

