---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 1.17.1
Time span: 22 ms
Tick span: 1 ticks
// This is approximately 45.38 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 93.09%/93.09%
[00] gameRenderer(1/1) - 6.34%/6.34%
[01] |   gui(1/1) - 50.08%/3.18%
[02] |   |   debug(1/1) - 87.53%/2.78%
[02] |   |   chat(1/1) - 7.16%/0.23%
[02] |   |   unspecified(1/1) - 5.28%/0.17%
[02] |   |   bossHealth(1/1) - 0.03%/0.00%
[01] |   level(1/1) - 49.85%/3.16%
[02] |   |   terrain(1/1) - 54.28%/1.72%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3169/0x0000000100860860@4c77ab24]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 36.03%/0.62%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3170/0x0000000100860a78@7bfc484c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 29.00%/0.50%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3171/0x0000000100860c90@38171ed8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.41%/0.47%
[03] |   |   |   unspecified(1/1) - 3.81%/0.07%
[03] |   |   |   filterempty(3/3) - 3.75%/0.06%
[02] |   |   translucent(1/1) - 9.54%/0.30%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3172/0x0000000100860ea8@739d8d77]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 80.30%/0.24%
[03] |   |   |   unspecified(1/1) - 10.53%/0.03%
[03] |   |   |   filterempty(1/1) - 8.87%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.30%/0.00%
[02] |   |   entities(1/1) - 9.37%/0.30%
[02] |   |   sky(1/1) - 7.29%/0.23%
[02] |   |   unspecified(1/1) - 4.82%/0.15%
[02] |   |   clear(1/1) - 3.87%/0.12%
[02] |   |   hand(1/1) - 3.39%/0.11%
[02] |   |   string(1/1) - 2.27%/0.07%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3207/0x00000001008657f0@2ed22c69]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 48.73%/0.03%
[03] |   |   |   unspecified(1/1) - 27.85%/0.02%
[03] |   |   |   filterempty(1/1) - 23.42%/0.02%
[02] |   |   clouds(1/1) - 2.05%/0.06%
[02] |   |   light_updates(1/1) - 0.85%/0.03%
[02] |   |   terrain_setup(1/1) - 0.56%/0.02%
[03] |   |   |   rebuildNear(1/1) - 43.59%/0.01%
[03] |   |   |   unspecified(1/1) - 28.21%/0.00%
[03] |   |   |   camera(1/1) - 10.26%/0.00%
[03] |   |   |   culling(1/1) - 7.69%/0.00%
[03] |   |   |   update(1/1) - 5.13%/0.00%
[03] |   |   |   cull(1/1) - 5.13%/0.00%
[02] |   |   blockentities(1/1) - 0.53%/0.02%
[02] |   |   camera(1/1) - 0.30%/0.01%
[02] |   |   pick(1/1) - 0.26%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.17%/0.01%
[02] |   |   particles(1/1) - 0.14%/0.00%
[02] |   |   weather(1/1) - 0.09%/0.00%
[02] |   |   updatechunks(1/1) - 0.07%/0.00%
[02] |   |   fog(1/1) - 0.06%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[02] |   |   center(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.08%/0.00%
[00] updateDisplay(1/1) - 0.35%/0.35%
[00] render(1/1) - 0.11%/0.11%
[01] |   unspecified(1/1) - 99.18%/0.11%
[01] |   display(1/1) - 0.82%/0.00%
[00] blit(1/1) - 0.08%/0.08%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

