---- Minecraft Profiler Results ----
// 40% better than a crash report.

Version: 1.17.1
Time span: 21 ms
Tick span: 1 ticks
// This is approximately 45.93 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 93.03%/93.03%
[00] gameRenderer(1/1) - 6.42%/6.42%
[01] |   gui(1/1) - 50.47%/3.24%
[02] |   |   debug(1/1) - 87.60%/2.84%
[02] |   |   chat(1/1) - 7.11%/0.23%
[02] |   |   unspecified(1/1) - 5.26%/0.17%
[02] |   |   bossHealth(1/1) - 0.03%/0.00%
[01] |   level(1/1) - 49.46%/3.17%
[02] |   |   terrain(1/1) - 54.47%/1.73%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3169/0x0000000100860860@4c77ab24]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 36.50%/0.63%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3170/0x0000000100860a78@7bfc484c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 29.23%/0.51%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3171/0x0000000100860c90@38171ed8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.79%/0.46%
[03] |   |   |   unspecified(1/1) - 3.77%/0.07%
[03] |   |   |   filterempty(3/3) - 3.72%/0.06%
[02] |   |   translucent(1/1) - 9.44%/0.30%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3172/0x0000000100860ea8@739d8d77]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 81.01%/0.24%
[03] |   |   |   unspecified(1/1) - 10.26%/0.03%
[03] |   |   |   filterempty(1/1) - 8.58%/0.03%
[03] |   |   |   translucent_sort(1/1) - 0.15%/0.00%
[02] |   |   entities(1/1) - 9.25%/0.29%
[02] |   |   sky(1/1) - 7.30%/0.23%
[02] |   |   unspecified(1/1) - 4.95%/0.16%
[02] |   |   clear(1/1) - 3.93%/0.12%
[02] |   |   hand(1/1) - 3.35%/0.11%
[02] |   |   string(1/1) - 2.17%/0.07%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3207/0x00000001008657f0@2ed22c69]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 49.33%/0.03%
[03] |   |   |   unspecified(1/1) - 28.00%/0.02%
[03] |   |   |   filterempty(1/1) - 22.67%/0.02%
[02] |   |   clouds(1/1) - 2.04%/0.06%
[02] |   |   light_updates(1/1) - 0.84%/0.03%
[02] |   |   terrain_setup(1/1) - 0.58%/0.02%
[03] |   |   |   rebuildNear(1/1) - 45.00%/0.01%
[03] |   |   |   unspecified(1/1) - 27.50%/0.01%
[03] |   |   |   culling(1/1) - 7.50%/0.00%
[03] |   |   |   cull(1/1) - 7.50%/0.00%
[03] |   |   |   camera(1/1) - 7.50%/0.00%
[03] |   |   |   update(1/1) - 5.00%/0.00%
[02] |   |   blockentities(1/1) - 0.52%/0.02%
[02] |   |   camera(1/1) - 0.30%/0.01%
[02] |   |   pick(1/1) - 0.26%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.16%/0.01%
[02] |   |   particles(1/1) - 0.14%/0.00%
[02] |   |   weather(1/1) - 0.09%/0.00%
[02] |   |   updatechunks(1/1) - 0.06%/0.00%
[02] |   |   fog(1/1) - 0.06%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[02] |   |   center(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.07%/0.00%
[00] updateDisplay(1/1) - 0.34%/0.34%
[00] render(1/1) - 0.11%/0.11%
[01] |   unspecified(1/1) - 98.74%/0.11%
[01] |   display(1/1) - 1.26%/0.00%
[00] blit(1/1) - 0.08%/0.08%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

