---- Minecraft Profiler Results ----
// 40% better than a crash report.

Version: 1.17.1
Time span: 22 ms
Tick span: 1 ticks
// This is approximately 44.77 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 93.18%/93.18%
[00] gameRenderer(1/1) - 6.28%/6.28%
[01] |   gui(1/1) - 50.37%/3.16%
[02] |   |   debug(1/1) - 87.60%/2.77%
[02] |   |   chat(1/1) - 7.12%/0.23%
[02] |   |   unspecified(1/1) - 5.25%/0.17%
[02] |   |   bossHealth(1/1) - 0.03%/0.00%
[01] |   level(1/1) - 49.56%/3.11%
[02] |   |   terrain(1/1) - 54.42%/1.69%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3169/0x0000000100860860@4c77ab24]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 37.06%/0.63%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3170/0x0000000100860a78@7bfc484c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.87%/0.49%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3171/0x0000000100860c90@38171ed8]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.51%/0.45%
[03] |   |   |   unspecified(1/1) - 3.78%/0.06%
[03] |   |   |   filterempty(3/3) - 3.78%/0.06%
[02] |   |   entities(1/1) - 9.39%/0.29%
[02] |   |   translucent(1/1) - 9.34%/0.29%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3172/0x0000000100860ea8@739d8d77]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 80.74%/0.23%
[03] |   |   |   unspecified(1/1) - 10.63%/0.03%
[03] |   |   |   filterempty(1/1) - 8.47%/0.02%
[03] |   |   |   translucent_sort(1/1) - 0.15%/0.00%
[02] |   |   sky(1/1) - 7.32%/0.23%
[02] |   |   unspecified(1/1) - 4.86%/0.15%
[02] |   |   clear(1/1) - 3.86%/0.12%
[02] |   |   hand(1/1) - 3.34%/0.10%
[02] |   |   string(1/1) - 2.22%/0.07%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3207/0x00000001008657f0@2ed22c69]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 49.35%/0.03%
[03] |   |   |   unspecified(1/1) - 27.92%/0.02%
[03] |   |   |   filterempty(1/1) - 22.73%/0.02%
[02] |   |   clouds(1/1) - 2.13%/0.07%
[02] |   |   light_updates(1/1) - 0.85%/0.03%
[02] |   |   terrain_setup(1/1) - 0.59%/0.02%
[03] |   |   |   rebuildNear(1/1) - 43.90%/0.01%
[03] |   |   |   unspecified(1/1) - 29.27%/0.01%
[03] |   |   |   camera(1/1) - 9.76%/0.00%
[03] |   |   |   culling(1/1) - 7.32%/0.00%
[03] |   |   |   update(1/1) - 4.88%/0.00%
[03] |   |   |   cull(1/1) - 4.88%/0.00%
[02] |   |   blockentities(1/1) - 0.55%/0.02%
[02] |   |   camera(1/1) - 0.29%/0.01%
[02] |   |   pick(1/1) - 0.26%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.17%/0.01%
[02] |   |   particles(1/1) - 0.13%/0.00%
[02] |   |   weather(1/1) - 0.09%/0.00%
[02] |   |   updatechunks(1/1) - 0.07%/0.00%
[02] |   |   fog(1/1) - 0.06%/0.00%
[02] |   |   culling(1/1) - 0.03%/0.00%
[02] |   |   center(1/1) - 0.03%/0.00%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.07%/0.00%
[00] updateDisplay(1/1) - 0.33%/0.33%
[00] render(1/1) - 0.11%/0.11%
[01] |   unspecified(1/1) - 99.17%/0.11%
[01] |   display(1/1) - 0.83%/0.00%
[00] blit(1/1) - 0.08%/0.08%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

