---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1-rc2
Time span: 96 ms
Tick span: 1 ticks
// This is approximately 10.32 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 90.07%/90.07%
[01] |   gui(1/1) - 55.25%/49.76%
[02] |   |   debug(1/1) - 92.66%/46.11%
[02] |   |   chat(1/1) - 5.79%/2.88%
[02] |   |   unspecified(1/1) - 1.52%/0.76%
[02] |   |   bossHealth(1/1) - 0.03%/0.01%
[01] |   level(1/1) - 44.68%/40.24%
[02] |   |   terrain(1/1) - 49.69%/20.00%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 44.14%/8.83%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 22.28%/4.46%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 15.90%/3.18%
[03] |   |   |   filterempty(3/3) - 11.99%/2.40%
[03] |   |   |   unspecified(1/1) - 5.69%/1.14%
[02] |   |   translucent(1/1) - 12.75%/5.13%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 78.21%/4.01%
[03] |   |   |   unspecified(1/1) - 11.50%/0.59%
[03] |   |   |   filterempty(1/1) - 10.11%/0.52%
[03] |   |   |   translucent_sort(1/1) - 0.18%/0.01%
[02] |   |   entities(1/1) - 10.94%/4.40%
[02] |   |   sky(1/1) - 9.74%/3.92%
[02] |   |   unspecified(1/1) - 4.19%/1.69%
[02] |   |   string(1/1) - 3.76%/1.51%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 47.62%/0.72%
[03] |   |   |   filterempty(1/1) - 26.52%/0.40%
[03] |   |   |   unspecified(1/1) - 25.86%/0.39%
[02] |   |   terrain_setup(1/1) - 3.47%/1.39%
[03] |   |   |   rebuildNear(1/1) - 79.15%/1.10%
[03] |   |   |   unspecified(1/1) - 8.81%/0.12%
[03] |   |   |   culling(1/1) - 6.69%/0.09%
[03] |   |   |   camera(1/1) - 3.47%/0.05%
[03] |   |   |   update(1/1) - 0.98%/0.01%
[03] |   |   |   cull(1/1) - 0.89%/0.01%
[02] |   |   hand(1/1) - 1.57%/0.63%
[02] |   |   clouds(1/1) - 1.37%/0.55%
[02] |   |   blockentities(1/1) - 0.54%/0.22%
[02] |   |   clear(1/1) - 0.39%/0.16%
[02] |   |   particles(1/1) - 0.38%/0.15%
[02] |   |   pick(1/1) - 0.34%/0.14%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.29%/0.12%
[02] |   |   light_updates(1/1) - 0.18%/0.07%
[02] |   |   destroyProgress(1/1) - 0.14%/0.06%
[02] |   |   weather(1/1) - 0.09%/0.04%
[02] |   |   fog(1/1) - 0.07%/0.03%
[02] |   |   updatechunks(1/1) - 0.07%/0.03%
[02] |   |   center(1/1) - 0.03%/0.01%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.07%/0.07%
[00] unspecified(1/1) - 4.22%/4.22%
[00] toasts(1/1) - 2.35%/2.35%
[00] updateDisplay(1/1) - 1.93%/1.93%
[00] blit(1/1) - 0.66%/0.66%
[00] yield(1/1) - 0.45%/0.45%
[00] render(1/1) - 0.23%/0.23%
[01] |   unspecified(1/1) - 96.89%/0.23%
[01] |   display(1/1) - 3.11%/0.01%
[00] sound(1/1) - 0.04%/0.04%
[00] fpsUpdate(1/1) - 0.03%/0.03%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

