---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 1.17.1-rc2
Time span: 49 ms
Tick span: 1 ticks
// This is approximately 20.27 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 83.25%/83.25%
[01] |   gui(1/1) - 59.18%/49.27%
[02] |   |   debug(1/1) - 89.23%/43.96%
[02] |   |   chat(1/1) - 8.31%/4.10%
[02] |   |   unspecified(1/1) - 2.41%/1.19%
[02] |   |   bossHealth(1/1) - 0.05%/0.03%
[01] |   level(1/1) - 40.69%/33.88%
[02] |   |   terrain(1/1) - 56.95%/19.29%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 47.80%/9.22%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.23%/4.67%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 14.31%/2.76%
[03] |   |   |   filterempty(3/3) - 8.63%/1.67%
[03] |   |   |   unspecified(1/1) - 5.04%/0.97%
[02] |   |   translucent(1/1) - 10.50%/3.56%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 72.23%/2.57%
[03] |   |   |   unspecified(1/1) - 14.59%/0.52%
[03] |   |   |   filterempty(1/1) - 12.72%/0.45%
[03] |   |   |   translucent_sort(1/1) - 0.47%/0.02%
[02] |   |   entities(1/1) - 8.84%/3.00%
[02] |   |   sky(1/1) - 6.99%/2.37%
[02] |   |   unspecified(1/1) - 4.35%/1.47%
[02] |   |   string(1/1) - 3.47%/1.18%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 57.75%/0.68%
[03] |   |   |   unspecified(1/1) - 22.08%/0.26%
[03] |   |   |   filterempty(1/1) - 20.17%/0.24%
[02] |   |   clouds(1/1) - 2.30%/0.78%
[02] |   |   clear(1/1) - 1.89%/0.64%
[02] |   |   blockentities(1/1) - 1.19%/0.40%
[02] |   |   terrain_setup(1/1) - 0.77%/0.26%
[03] |   |   |   rebuildNear(1/1) - 66.69%/0.17%
[03] |   |   |   unspecified(1/1) - 15.66%/0.04%
[03] |   |   |   culling(1/1) - 6.29%/0.02%
[03] |   |   |   camera(1/1) - 6.06%/0.02%
[03] |   |   |   update(1/1) - 2.99%/0.01%
[03] |   |   |   cull(1/1) - 2.30%/0.01%
[02] |   |   hand(1/1) - 0.63%/0.21%
[02] |   |   pick(1/1) - 0.62%/0.21%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.36%/0.12%
[02] |   |   camera(1/1) - 0.35%/0.12%
[02] |   |   particles(1/1) - 0.21%/0.07%
[02] |   |   weather(1/1) - 0.20%/0.07%
[02] |   |   light_updates(1/1) - 0.18%/0.06%
[02] |   |   fog(1/1) - 0.06%/0.02%
[02] |   |   updatechunks(1/1) - 0.06%/0.02%
[02] |   |   center(1/1) - 0.05%/0.02%
[02] |   |   culling(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.13%/0.10%
[00] unspecified(1/1) - 4.40%/4.40%
[00] updateDisplay(1/1) - 4.11%/4.11%
[00] toasts(1/1) - 3.52%/3.52%
[00] yield(1/1) - 3.36%/3.36%
[00] blit(1/1) - 1.27%/1.27%
[00] render(1/1) - 0.05%/0.05%
[01] |   unspecified(1/1) - 94.19%/0.05%
[01] |   display(1/1) - 5.81%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

