---- Minecraft Profiler Results ----
// Now with less numbers

Version: 1.17.1-rc2
Time span: 83 ms
Tick span: 1 ticks
// This is approximately 12.01 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 73.38%/73.38%
[01] |   level(1/1) - 54.42%/39.93%
[02] |   |   terrain(1/1) - 48.93%/19.54%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.15%/6.48%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 22.32%/4.36%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.55%/4.01%
[03] |   |   |   filterempty(3/3) - 14.45%/2.82%
[03] |   |   |   unspecified(1/1) - 9.54%/1.86%
[02] |   |   entities(1/1) - 11.10%/4.43%
[02] |   |   translucent(1/1) - 7.64%/3.05%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 66.61%/2.03%
[03] |   |   |   filterempty(1/1) - 17.81%/0.54%
[03] |   |   |   unspecified(1/1) - 15.07%/0.46%
[03] |   |   |   translucent_sort(1/1) - 0.52%/0.02%
[02] |   |   terrain_setup(1/1) - 6.42%/2.56%
[03] |   |   |   rebuildNear(1/1) - 90.37%/2.32%
[03] |   |   |   unspecified(1/1) - 5.38%/0.14%
[03] |   |   |   culling(1/1) - 1.82%/0.05%
[03] |   |   |   camera(1/1) - 1.51%/0.04%
[03] |   |   |   cull(1/1) - 0.48%/0.01%
[03] |   |   |   update(1/1) - 0.43%/0.01%
[02] |   |   sky(1/1) - 6.17%/2.46%
[02] |   |   blockentities(1/1) - 4.45%/1.78%
[02] |   |   unspecified(1/1) - 3.71%/1.48%
[02] |   |   string(1/1) - 3.40%/1.36%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 45.47%/0.62%
[03] |   |   |   unspecified(1/1) - 27.38%/0.37%
[03] |   |   |   filterempty(1/1) - 27.14%/0.37%
[02] |   |   clear(1/1) - 2.61%/1.04%
[02] |   |   clouds(1/1) - 1.95%/0.78%
[02] |   |   pick(1/1) - 0.77%/0.31%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.77%/0.31%
[02] |   |   light_updates(1/1) - 0.64%/0.25%
[02] |   |   hand(1/1) - 0.41%/0.16%
[02] |   |   destroyProgress(1/1) - 0.32%/0.13%
[02] |   |   updatechunks(1/1) - 0.19%/0.08%
[02] |   |   particles(1/1) - 0.15%/0.06%
[02] |   |   weather(1/1) - 0.12%/0.05%
[02] |   |   fog(1/1) - 0.12%/0.05%
[02] |   |   center(1/1) - 0.07%/0.03%
[02] |   |   culling(1/1) - 0.04%/0.01%
[02] |   |   captureFrustum(1/1) - 0.03%/0.01%
[01] |   gui(1/1) - 45.42%/33.33%
[02] |   |   debug(1/1) - 88.84%/29.61%
[02] |   |   chat(1/1) - 8.74%/2.91%
[02] |   |   unspecified(1/1) - 2.37%/0.79%
[02] |   |   bossHealth(1/1) - 0.04%/0.01%
[01] |   unspecified(1/1) - 0.16%/0.12%
[00] yield(1/1) - 17.56%/17.56%
[00] unspecified(1/1) - 2.92%/2.92%
[00] updateDisplay(1/1) - 2.40%/2.40%
[00] toasts(1/1) - 2.20%/2.20%
[00] blit(1/1) - 0.79%/0.79%
[00] render(1/1) - 0.40%/0.40%
[01] |   unspecified(1/1) - 93.88%/0.37%
[01] |   display(1/1) - 6.12%/0.02%
[00] sound(1/1) - 0.31%/0.31%
[00] scheduledExecutables(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

