---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1-rc2
Time span: 83 ms
Tick span: 1 ticks
// This is approximately 11.94 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 64.62%/64.62%
[01] |   level(1/1) - 51.81%/33.48%
[02] |   |   terrain(1/1) - 58.58%/19.62%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 40.83%/8.01%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 21.35%/4.19%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 16.37%/3.21%
[03] |   |   |   unspecified(1/1) - 14.43%/2.83%
[03] |   |   |   filterempty(3/3) - 7.02%/1.38%
[02] |   |   sky(1/1) - 11.44%/3.83%
[02] |   |   translucent(1/1) - 6.30%/2.11%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 70.18%/1.48%
[03] |   |   |   filterempty(1/1) - 15.39%/0.32%
[03] |   |   |   unspecified(1/1) - 14.08%/0.30%
[03] |   |   |   translucent_sort(1/1) - 0.35%/0.01%
[02] |   |   entities(1/1) - 5.35%/1.79%
[02] |   |   clear(1/1) - 4.48%/1.50%
[02] |   |   unspecified(1/1) - 3.96%/1.33%
[02] |   |   string(1/1) - 2.43%/0.81%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 42.51%/0.35%
[03] |   |   |   unspecified(1/1) - 30.55%/0.25%
[03] |   |   |   filterempty(1/1) - 26.94%/0.22%
[02] |   |   clouds(1/1) - 1.57%/0.53%
[02] |   |   pick(1/1) - 0.94%/0.31%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.90%/0.30%
[02] |   |   terrain_setup(1/1) - 0.81%/0.27%
[03] |   |   |   rebuildNear(1/1) - 53.23%/0.14%
[03] |   |   |   unspecified(1/1) - 26.81%/0.07%
[03] |   |   |   camera(1/1) - 7.11%/0.02%
[03] |   |   |   culling(1/1) - 5.84%/0.02%
[03] |   |   |   cull(1/1) - 3.64%/0.01%
[03] |   |   |   update(1/1) - 3.38%/0.01%
[02] |   |   light_updates(1/1) - 0.77%/0.26%
[02] |   |   blockentities(1/1) - 0.68%/0.23%
[02] |   |   fog(1/1) - 0.67%/0.23%
[02] |   |   hand(1/1) - 0.37%/0.12%
[02] |   |   destroyProgress(1/1) - 0.18%/0.06%
[02] |   |   weather(1/1) - 0.13%/0.04%
[02] |   |   particles(1/1) - 0.11%/0.04%
[02] |   |   center(1/1) - 0.11%/0.04%
[02] |   |   updatechunks(1/1) - 0.10%/0.04%
[02] |   |   captureFrustum(1/1) - 0.06%/0.02%
[02] |   |   culling(1/1) - 0.05%/0.02%
[01] |   gui(1/1) - 48.02%/31.03%
[02] |   |   debug(1/1) - 88.60%/27.49%
[02] |   |   chat(1/1) - 8.95%/2.78%
[02] |   |   unspecified(1/1) - 2.39%/0.74%
[02] |   |   bossHealth(1/1) - 0.06%/0.02%
[01] |   unspecified(1/1) - 0.17%/0.11%
[00] unspecified(1/1) - 27.48%/27.48%
[00] yield(1/1) - 2.39%/2.39%
[00] updateDisplay(1/1) - 1.98%/1.98%
[00] toasts(1/1) - 1.86%/1.86%
[00] blit(1/1) - 0.67%/0.67%
[00] render(1/1) - 0.67%/0.67%
[01] |   unspecified(1/1) - 96.21%/0.64%
[01] |   display(1/1) - 3.79%/0.03%
[00] sound(1/1) - 0.24%/0.24%
[00] fpsUpdate(1/1) - 0.04%/0.04%
[00] scheduledExecutables(1/1) - 0.03%/0.03%
[00] tick(1/1) - 0.02%/0.02%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

