---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1-rc2
Time span: 44 ms
Tick span: 1 ticks
// This is approximately 22.30 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 88.32%/88.32%
[01] |   gui(1/1) - 67.04%/59.21%
[02] |   |   debug(1/1) - 90.71%/53.71%
[02] |   |   chat(1/1) - 7.77%/4.60%
[02] |   |   unspecified(1/1) - 1.50%/0.89%
[02] |   |   bossHealth(1/1) - 0.02%/0.01%
[01] |   level(1/1) - 32.91%/29.07%
[02] |   |   terrain(1/1) - 43.87%/12.75%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 43.19%/5.51%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.39%/3.49%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.57%/2.37%
[03] |   |   |   filterempty(3/3) - 5.72%/0.73%
[03] |   |   |   unspecified(1/1) - 5.12%/0.65%
[02] |   |   translucent(1/1) - 16.02%/4.66%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 61.97%/2.89%
[03] |   |   |   filterempty(1/1) - 22.72%/1.06%
[03] |   |   |   unspecified(1/1) - 14.90%/0.69%
[03] |   |   |   translucent_sort(1/1) - 0.41%/0.02%
[02] |   |   entities(1/1) - 13.00%/3.78%
[02] |   |   sky(1/1) - 6.91%/2.01%
[02] |   |   unspecified(1/1) - 4.89%/1.42%
[02] |   |   string(1/1) - 3.85%/1.12%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 50.05%/0.56%
[03] |   |   |   unspecified(1/1) - 27.07%/0.30%
[03] |   |   |   filterempty(1/1) - 22.88%/0.26%
[02] |   |   blockentities(1/1) - 2.99%/0.87%
[02] |   |   clouds(1/1) - 2.54%/0.74%
[02] |   |   clear(1/1) - 1.22%/0.35%
[02] |   |   terrain_setup(1/1) - 1.07%/0.31%
[03] |   |   |   rebuildNear(1/1) - 65.81%/0.20%
[03] |   |   |   unspecified(1/1) - 22.08%/0.07%
[03] |   |   |   culling(1/1) - 4.91%/0.02%
[03] |   |   |   camera(1/1) - 4.91%/0.02%
[03] |   |   |   cull(1/1) - 1.35%/0.00%
[03] |   |   |   update(1/1) - 0.93%/0.00%
[02] |   |   destroyProgress(1/1) - 0.90%/0.26%
[02] |   |   hand(1/1) - 0.57%/0.17%
[02] |   |   pick(1/1) - 0.57%/0.17%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.56%/0.16%
[02] |   |   light_updates(1/1) - 0.42%/0.12%
[02] |   |   particles(1/1) - 0.21%/0.06%
[02] |   |   weather(1/1) - 0.19%/0.06%
[02] |   |   center(1/1) - 0.09%/0.02%
[02] |   |   updatechunks(1/1) - 0.06%/0.02%
[02] |   |   fog(1/1) - 0.04%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.04%
[00] toasts(1/1) - 4.05%/4.05%
[00] updateDisplay(1/1) - 3.07%/3.07%
[00] unspecified(1/1) - 1.76%/1.76%
[00] fpsUpdate(1/1) - 1.36%/1.36%
[00] blit(1/1) - 1.24%/1.24%
[00] render(1/1) - 0.11%/0.11%
[01] |   unspecified(1/1) - 97.62%/0.11%
[01] |   display(1/1) - 2.38%/0.00%
[00] yield(1/1) - 0.05%/0.05%
[00] sound(1/1) - 0.04%/0.04%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

