---- Minecraft Profiler Results ----
// Now with less numbers

Version: 1.17.1-rc2
Time span: 47 ms
Tick span: 1 ticks
// This is approximately 20.94 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 89.34%/89.34%
[01] |   gui(1/1) - 58.48%/52.25%
[02] |   |   debug(1/1) - 91.20%/47.65%
[02] |   |   chat(1/1) - 6.79%/3.55%
[02] |   |   unspecified(1/1) - 1.98%/1.04%
[02] |   |   bossHealth(1/1) - 0.03%/0.01%
[01] |   level(1/1) - 41.47%/37.05%
[02] |   |   terrain(1/1) - 54.19%/20.08%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 50.13%/10.06%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.63%/5.35%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 10.89%/2.19%
[03] |   |   |   filterempty(3/3) - 7.01%/1.41%
[03] |   |   |   unspecified(1/1) - 5.35%/1.07%
[02] |   |   entities(1/1) - 15.85%/5.87%
[02] |   |   translucent(1/1) - 12.51%/4.64%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 64.65%/3.00%
[03] |   |   |   unspecified(1/1) - 20.79%/0.96%
[03] |   |   |   filterempty(1/1) - 14.33%/0.66%
[03] |   |   |   translucent_sort(1/1) - 0.24%/0.01%
[02] |   |   sky(1/1) - 4.47%/1.65%
[02] |   |   unspecified(1/1) - 3.97%/1.47%
[02] |   |   string(1/1) - 3.13%/1.16%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 40.89%/0.47%
[03] |   |   |   unspecified(1/1) - 30.25%/0.35%
[03] |   |   |   filterempty(1/1) - 28.86%/0.33%
[02] |   |   clouds(1/1) - 2.98%/1.10%
[02] |   |   terrain_setup(1/1) - 0.81%/0.30%
[03] |   |   |   rebuildNear(1/1) - 61.17%/0.18%
[03] |   |   |   unspecified(1/1) - 14.76%/0.04%
[03] |   |   |   camera(1/1) - 10.21%/0.03%
[03] |   |   |   culling(1/1) - 10.00%/0.03%
[03] |   |   |   cull(1/1) - 2.14%/0.01%
[03] |   |   |   update(1/1) - 1.72%/0.01%
[02] |   |   blockentities(1/1) - 0.59%/0.22%
[02] |   |   hand(1/1) - 0.41%/0.15%
[02] |   |   destroyProgress(1/1) - 0.27%/0.10%
[02] |   |   clear(1/1) - 0.19%/0.07%
[02] |   |   weather(1/1) - 0.15%/0.05%
[02] |   |   particles(1/1) - 0.15%/0.05%
[02] |   |   light_updates(1/1) - 0.10%/0.04%
[02] |   |   camera(1/1) - 0.08%/0.03%
[02] |   |   pick(1/1) - 0.07%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   fog(1/1) - 0.04%/0.02%
[02] |   |   updatechunks(1/1) - 0.03%/0.01%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.04%
[00] toasts(1/1) - 4.04%/4.04%
[00] updateDisplay(1/1) - 3.42%/3.42%
[00] unspecified(1/1) - 1.94%/1.94%
[00] blit(1/1) - 1.04%/1.04%
[00] yield(1/1) - 0.16%/0.16%
[00] render(1/1) - 0.04%/0.04%
[01] |   unspecified(1/1) - 94.97%/0.04%
[01] |   display(1/1) - 5.03%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

