---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1-rc2
Time span: 68 ms
Tick span: 1 ticks
// This is approximately 14.50 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 85.44%/85.44%
[01] |   gui(1/1) - 68.11%/58.19%
[02] |   |   debug(1/1) - 93.21%/54.24%
[02] |   |   chat(1/1) - 5.78%/3.37%
[02] |   |   unspecified(1/1) - 1.00%/0.58%
[02] |   |   bossHealth(1/1) - 0.01%/0.01%
[01] |   level(1/1) - 31.86%/27.22%
[02] |   |   terrain(1/1) - 57.82%/15.74%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 38.81%/6.11%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 32.72%/5.15%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.98%/2.99%
[03] |   |   |   filterempty(3/3) - 5.20%/0.82%
[03] |   |   |   unspecified(1/1) - 4.28%/0.67%
[02] |   |   translucent(1/1) - 15.36%/4.18%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 84.65%/3.54%
[03] |   |   |   unspecified(1/1) - 8.99%/0.38%
[03] |   |   |   filterempty(1/1) - 6.22%/0.26%
[03] |   |   |   translucent_sort(1/1) - 0.13%/0.01%
[02] |   |   entities(1/1) - 8.07%/2.20%
[02] |   |   sky(1/1) - 5.51%/1.50%
[02] |   |   string(1/1) - 4.44%/1.21%
[03] |   |   |   unspecified(1/1) - 36.14%/0.44%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 35.95%/0.43%
[03] |   |   |   filterempty(1/1) - 27.92%/0.34%
[02] |   |   unspecified(1/1) - 3.03%/0.82%
[02] |   |   clouds(1/1) - 2.06%/0.56%
[02] |   |   terrain_setup(1/1) - 0.90%/0.25%
[03] |   |   |   rebuildNear(1/1) - 73.85%/0.18%
[03] |   |   |   unspecified(1/1) - 11.42%/0.03%
[03] |   |   |   culling(1/1) - 7.05%/0.02%
[03] |   |   |   camera(1/1) - 4.14%/0.01%
[03] |   |   |   update(1/1) - 2.10%/0.01%
[03] |   |   |   cull(1/1) - 1.46%/0.00%
[02] |   |   blockentities(1/1) - 0.83%/0.23%
[02] |   |   clear(1/1) - 0.49%/0.13%
[02] |   |   hand(1/1) - 0.39%/0.11%
[02] |   |   destroyProgress(1/1) - 0.26%/0.07%
[02] |   |   light_updates(1/1) - 0.25%/0.07%
[02] |   |   particles(1/1) - 0.16%/0.04%
[02] |   |   weather(1/1) - 0.14%/0.04%
[02] |   |   updatechunks(1/1) - 0.09%/0.02%
[02] |   |   camera(1/1) - 0.08%/0.02%
[02] |   |   pick(1/1) - 0.08%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[02] |   |   fog(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.03%/0.03%
[00] toasts(1/1) - 5.76%/5.76%
[00] updateDisplay(1/1) - 4.45%/4.45%
[00] unspecified(1/1) - 1.95%/1.95%
[00] yield(1/1) - 1.56%/1.56%
[00] blit(1/1) - 0.78%/0.78%
[00] render(1/1) - 0.03%/0.03%
[01] |   unspecified(1/1) - 97.63%/0.03%
[01] |   display(1/1) - 2.37%/0.00%
[00] sound(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

