---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 1.17.1-rc2
Time span: 94 ms
Tick span: 1 ticks
// This is approximately 10.53 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 47.98%/47.98%
[01] |   gui(1/1) - 64.18%/30.79%
[02] |   |   debug(1/1) - 97.68%/30.08%
[02] |   |   unspecified(1/1) - 1.16%/0.36%
[02] |   |   chat(1/1) - 1.15%/0.35%
[02] |   |   bossHealth(1/1) - 0.02%/0.01%
[01] |   level(1/1) - 35.77%/17.16%
[02] |   |   terrain(1/1) - 59.64%/10.23%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 36.17%/3.70%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.75%/2.84%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.32%/2.69%
[03] |   |   |   filterempty(3/3) - 5.07%/0.52%
[03] |   |   |   unspecified(1/1) - 4.69%/0.48%
[02] |   |   translucent(1/1) - 9.45%/1.62%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 77.49%/1.26%
[03] |   |   |   unspecified(1/1) - 12.73%/0.21%
[03] |   |   |   filterempty(1/1) - 9.54%/0.15%
[03] |   |   |   translucent_sort(1/1) - 0.25%/0.00%
[02] |   |   sky(1/1) - 8.55%/1.47%
[02] |   |   entities(1/1) - 6.59%/1.13%
[02] |   |   unspecified(1/1) - 3.73%/0.64%
[02] |   |   string(1/1) - 2.82%/0.48%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 43.42%/0.21%
[03] |   |   |   unspecified(1/1) - 31.87%/0.15%
[03] |   |   |   filterempty(1/1) - 24.71%/0.12%
[02] |   |   clouds(1/1) - 2.08%/0.36%
[02] |   |   clear(1/1) - 2.04%/0.35%
[02] |   |   terrain_setup(1/1) - 1.05%/0.18%
[03] |   |   |   rebuildNear(1/1) - 52.80%/0.10%
[03] |   |   |   unspecified(1/1) - 31.78%/0.06%
[03] |   |   |   culling(1/1) - 5.43%/0.01%
[03] |   |   |   camera(1/1) - 5.02%/0.01%
[03] |   |   |   update(1/1) - 2.57%/0.00%
[03] |   |   |   cull(1/1) - 2.39%/0.00%
[02] |   |   light_updates(1/1) - 0.87%/0.15%
[02] |   |   blockentities(1/1) - 0.76%/0.13%
[02] |   |   pick(1/1) - 0.56%/0.10%
[03] |   |   |   #getEntities 1/1
[02] |   |   hand(1/1) - 0.51%/0.09%
[02] |   |   camera(1/1) - 0.43%/0.07%
[02] |   |   destroyProgress(1/1) - 0.25%/0.04%
[02] |   |   particles(1/1) - 0.17%/0.03%
[02] |   |   weather(1/1) - 0.16%/0.03%
[02] |   |   updatechunks(1/1) - 0.16%/0.03%
[02] |   |   center(1/1) - 0.06%/0.01%
[02] |   |   fog(1/1) - 0.05%/0.01%
[02] |   |   captureFrustum(1/1) - 0.03%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.02%
[00] render(1/1) - 35.63%/35.63%
[01] |   unspecified(1/1) - 99.98%/35.62%
[01] |   display(1/1) - 0.02%/0.01%
[00] yield(1/1) - 7.01%/7.01%
[00] updateDisplay(1/1) - 6.11%/6.11%
[00] unspecified(1/1) - 2.43%/2.43%
[00] toasts(1/1) - 0.39%/0.39%
[00] sound(1/1) - 0.31%/0.31%
[00] blit(1/1) - 0.13%/0.13%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

