---- Minecraft Profiler Results ----
// I'm working as hard as I can!

Version: 1.17.1-rc2
Time span: 58 ms
Tick span: 1 ticks
// This is approximately 16.98 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 79.99%/79.99%
[01] |   gui(1/1) - 63.53%/50.82%
[02] |   |   debug(1/1) - 90.09%/45.78%
[02] |   |   chat(1/1) - 7.43%/3.78%
[02] |   |   unspecified(1/1) - 2.46%/1.25%
[02] |   |   bossHealth(1/1) - 0.02%/0.01%
[01] |   level(1/1) - 36.42%/29.13%
[02] |   |   terrain(1/1) - 53.29%/15.52%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 56.59%/8.79%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 16.69%/2.59%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 16.12%/2.50%
[03] |   |   |   filterempty(3/3) - 6.44%/1.00%
[03] |   |   |   unspecified(1/1) - 4.16%/0.65%
[02] |   |   translucent(1/1) - 9.24%/2.69%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 75.41%/2.03%
[03] |   |   |   unspecified(1/1) - 13.81%/0.37%
[03] |   |   |   filterempty(1/1) - 10.51%/0.28%
[03] |   |   |   translucent_sort(1/1) - 0.27%/0.01%
[02] |   |   entities(1/1) - 9.21%/2.68%
[02] |   |   sky(1/1) - 8.48%/2.47%
[02] |   |   unspecified(1/1) - 6.01%/1.75%
[02] |   |   string(1/1) - 5.17%/1.51%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 66.21%/1.00%
[03] |   |   |   unspecified(1/1) - 18.69%/0.28%
[03] |   |   |   filterempty(1/1) - 15.10%/0.23%
[02] |   |   clouds(1/1) - 3.04%/0.89%
[02] |   |   blockentities(1/1) - 0.96%/0.28%
[02] |   |   clear(1/1) - 0.84%/0.25%
[02] |   |   terrain_setup(1/1) - 0.76%/0.22%
[03] |   |   |   rebuildNear(1/1) - 76.90%/0.17%
[03] |   |   |   unspecified(1/1) - 9.43%/0.02%
[03] |   |   |   culling(1/1) - 6.65%/0.01%
[03] |   |   |   camera(1/1) - 4.02%/0.01%
[03] |   |   |   update(1/1) - 1.97%/0.00%
[03] |   |   |   cull(1/1) - 1.02%/0.00%
[02] |   |   hand(1/1) - 0.68%/0.20%
[02] |   |   camera(1/1) - 0.59%/0.17%
[02] |   |   light_updates(1/1) - 0.53%/0.15%
[02] |   |   pick(1/1) - 0.41%/0.12%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.24%/0.07%
[02] |   |   particles(1/1) - 0.20%/0.06%
[02] |   |   weather(1/1) - 0.16%/0.05%
[02] |   |   center(1/1) - 0.06%/0.02%
[02] |   |   updatechunks(1/1) - 0.06%/0.02%
[02] |   |   fog(1/1) - 0.02%/0.01%
[02] |   |   captureFrustum(1/1) - 0.02%/0.01%
[02] |   |   culling(1/1) - 0.02%/0.01%
[01] |   unspecified(1/1) - 0.04%/0.04%
[00] yield(1/1) - 6.86%/6.86%
[00] unspecified(1/1) - 5.39%/5.39%
[00] toasts(1/1) - 4.46%/4.46%
[00] updateDisplay(1/1) - 1.96%/1.96%
[00] blit(1/1) - 0.77%/0.77%
[00] render(1/1) - 0.45%/0.45%
[01] |   unspecified(1/1) - 98.91%/0.44%
[01] |   display(1/1) - 1.09%/0.00%
[00] sound(1/1) - 0.12%/0.12%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

