---- Minecraft Profiler Results ----
// Now with less numbers

Version: 1.17.1-rc2
Time span: 81 ms
Tick span: 1 ticks
// This is approximately 12.31 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 53.07%/53.07%
[01] |   gui(1/1) - 76.13%/40.40%
[02] |   |   debug(1/1) - 87.81%/35.48%
[02] |   |   chat(1/1) - 9.71%/3.92%
[02] |   |   unspecified(1/1) - 2.43%/0.98%
[02] |   |   bossHealth(1/1) - 0.06%/0.02%
[01] |   level(1/1) - 23.83%/12.65%
[02] |   |   terrain(1/1) - 35.73%/4.52%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 34.07%/1.54%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.50%/1.42%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 22.12%/1.00%
[03] |   |   |   filterempty(3/3) - 7.15%/0.32%
[03] |   |   |   unspecified(1/1) - 5.16%/0.23%
[02] |   |   translucent(1/1) - 16.87%/2.13%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 75.89%/1.62%
[03] |   |   |   unspecified(1/1) - 12.25%/0.26%
[03] |   |   |   filterempty(1/1) - 11.52%/0.25%
[03] |   |   |   translucent_sort(1/1) - 0.34%/0.01%
[02] |   |   entities(1/1) - 13.32%/1.68%
[02] |   |   unspecified(1/1) - 7.82%/0.99%
[02] |   |   sky(1/1) - 7.08%/0.89%
[02] |   |   clouds(1/1) - 6.73%/0.85%
[02] |   |   string(1/1) - 6.69%/0.85%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 50.74%/0.43%
[03] |   |   |   unspecified(1/1) - 27.90%/0.24%
[03] |   |   |   filterempty(1/1) - 21.36%/0.18%
[02] |   |   terrain_setup(1/1) - 1.40%/0.18%
[03] |   |   |   rebuildNear(1/1) - 66.39%/0.12%
[03] |   |   |   unspecified(1/1) - 14.11%/0.03%
[03] |   |   |   camera(1/1) - 9.68%/0.02%
[03] |   |   |   culling(1/1) - 6.50%/0.01%
[03] |   |   |   cull(1/1) - 1.87%/0.00%
[03] |   |   |   update(1/1) - 1.45%/0.00%
[02] |   |   blockentities(1/1) - 1.19%/0.15%
[02] |   |   hand(1/1) - 0.89%/0.11%
[02] |   |   particles(1/1) - 0.52%/0.07%
[02] |   |   destroyProgress(1/1) - 0.38%/0.05%
[02] |   |   weather(1/1) - 0.37%/0.05%
[02] |   |   clear(1/1) - 0.32%/0.04%
[02] |   |   light_updates(1/1) - 0.17%/0.02%
[02] |   |   updatechunks(1/1) - 0.15%/0.02%
[02] |   |   pick(1/1) - 0.15%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.13%/0.02%
[02] |   |   fog(1/1) - 0.05%/0.01%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.04%/0.02%
[00] unspecified(1/1) - 40.10%/40.10%
[00] updateDisplay(1/1) - 2.77%/2.77%
[00] toasts(1/1) - 1.95%/1.95%
[00] yield(1/1) - 1.23%/1.23%
[00] blit(1/1) - 0.83%/0.83%
[00] render(1/1) - 0.03%/0.03%
[01] |   unspecified(1/1) - 97.81%/0.03%
[01] |   display(1/1) - 2.19%/0.00%
[00] sound(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

