---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1-rc2
Time span: 57 ms
Tick span: 1 ticks
// This is approximately 17.33 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 89.44%/89.44%
[01] |   gui(1/1) - 55.98%/50.07%
[02] |   |   debug(1/1) - 87.96%/44.04%
[02] |   |   chat(1/1) - 10.50%/5.26%
[02] |   |   unspecified(1/1) - 1.52%/0.76%
[02] |   |   bossHealth(1/1) - 0.02%/0.01%
[01] |   level(1/1) - 43.97%/39.33%
[02] |   |   terrain(1/1) - 72.17%/28.38%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3086/0x0000000100835648@cb3e8c6]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 65.59%/18.62%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3087/0x0000000100835860@6c28970d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.27%/5.19%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3085/0x0000000100835430@1555448f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 10.50%/2.98%
[03] |   |   |   filterempty(3/3) - 3.11%/0.88%
[03] |   |   |   unspecified(1/1) - 2.53%/0.72%
[02] |   |   translucent(1/1) - 7.39%/2.91%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3088/0x0000000100835a78@6208dc4c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 77.00%/2.24%
[03] |   |   |   unspecified(1/1) - 11.92%/0.35%
[03] |   |   |   filterempty(1/1) - 10.80%/0.31%
[03] |   |   |   translucent_sort(1/1) - 0.28%/0.01%
[02] |   |   entities(1/1) - 5.34%/2.10%
[02] |   |   sky(1/1) - 3.90%/1.53%
[02] |   |   unspecified(1/1) - 3.07%/1.21%
[02] |   |   string(1/1) - 2.39%/0.94%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3123/0x000000010083bcb8@6130a891]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 44.82%/0.42%
[03] |   |   |   unspecified(1/1) - 29.74%/0.28%
[03] |   |   |   filterempty(1/1) - 25.44%/0.24%
[02] |   |   clouds(1/1) - 1.99%/0.78%
[02] |   |   clear(1/1) - 0.86%/0.34%
[02] |   |   blockentities(1/1) - 0.70%/0.27%
[02] |   |   terrain_setup(1/1) - 0.38%/0.15%
[03] |   |   |   rebuildNear(1/1) - 72.57%/0.11%
[03] |   |   |   unspecified(1/1) - 12.85%/0.02%
[03] |   |   |   culling(1/1) - 5.90%/0.01%
[03] |   |   |   camera(1/1) - 5.21%/0.01%
[03] |   |   |   cull(1/1) - 2.31%/0.00%
[03] |   |   |   update(1/1) - 1.16%/0.00%
[02] |   |   hand(1/1) - 0.34%/0.13%
[02] |   |   pick(1/1) - 0.31%/0.12%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.29%/0.12%
[02] |   |   weather(1/1) - 0.24%/0.09%
[02] |   |   camera(1/1) - 0.24%/0.09%
[02] |   |   destroyProgress(1/1) - 0.20%/0.08%
[02] |   |   particles(1/1) - 0.13%/0.05%
[02] |   |   updatechunks(1/1) - 0.03%/0.01%
[02] |   |   center(1/1) - 0.02%/0.01%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.04%
[00] toasts(1/1) - 3.84%/3.84%
[00] unspecified(1/1) - 2.51%/2.51%
[00] updateDisplay(1/1) - 2.16%/2.16%
[00] yield(1/1) - 0.97%/0.97%
[00] blit(1/1) - 0.87%/0.87%
[00] render(1/1) - 0.16%/0.16%
[01] |   unspecified(1/1) - 95.40%/0.15%
[01] |   display(1/1) - 4.60%/0.01%
[00] sound(1/1) - 0.03%/0.03%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

