---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17.1-pre1
Time span: 51 ms
Tick span: 1 ticks
// This is approximately 19.55 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 78.39%/78.39%
[00] gameRenderer(1/1) - 19.06%/19.06%
[01] |   level(1/1) - 63.82%/12.17%
[02] |   |   terrain(1/1) - 76.76%/9.34%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3152/0x0000000800868000@5e4c5a4b]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 37.57%/3.51%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3153/0x0000000800868218@7f90e015]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.54%/2.85%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[enp$$Lambda$3154/0x0000000800868430@124a8d9d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 27.07%/2.53%
[03] |   |   |   filterempty(3/3) - 2.75%/0.26%
[03] |   |   |   unspecified(1/1) - 2.07%/0.19%
[02] |   |   translucent(1/1) - 8.55%/1.04%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3155/0x0000000800868648@288a4977]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 84.30%/0.88%
[03] |   |   |   unspecified(1/1) - 7.84%/0.08%
[03] |   |   |   filterempty(1/1) - 7.69%/0.08%
[03] |   |   |   translucent_sort(1/1) - 0.17%/0.00%
[02] |   |   entities(1/1) - 3.48%/0.42%
[02] |   |   sky(1/1) - 2.84%/0.34%
[02] |   |   string(1/1) - 2.38%/0.29%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[enp$$Lambda$3190/0x000000080086cf90@7a8ba8fc]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 62.09%/0.18%
[03] |   |   |   filterempty(1/1) - 20.34%/0.06%
[03] |   |   |   unspecified(1/1) - 17.57%/0.05%
[02] |   |   unspecified(1/1) - 1.06%/0.13%
[02] |   |   clear(1/1) - 0.98%/0.12%
[02] |   |   clouds(1/1) - 0.91%/0.11%
[02] |   |   blockentities(1/1) - 0.82%/0.10%
[02] |   |   terrain_setup(1/1) - 0.68%/0.08%
[03] |   |   |   rebuildNear(1/1) - 77.20%/0.06%
[03] |   |   |   unspecified(1/1) - 11.40%/0.01%
[03] |   |   |   culling(1/1) - 4.75%/0.00%
[03] |   |   |   camera(1/1) - 3.09%/0.00%
[03] |   |   |   update(1/1) - 1.90%/0.00%
[03] |   |   |   cull(1/1) - 1.66%/0.00%
[02] |   |   light_updates(1/1) - 0.44%/0.05%
[02] |   |   hand(1/1) - 0.35%/0.04%
[02] |   |   camera(1/1) - 0.23%/0.03%
[02] |   |   pick(1/1) - 0.19%/0.02%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.09%/0.01%
[02] |   |   particles(1/1) - 0.09%/0.01%
[02] |   |   updatechunks(1/1) - 0.04%/0.00%
[02] |   |   weather(1/1) - 0.04%/0.00%
[02] |   |   fog(1/1) - 0.03%/0.00%
[02] |   |   center(1/1) - 0.02%/0.00%
[02] |   |   culling(1/1) - 0.02%/0.00%
[02] |   |   captureFrustum(1/1) - 0.02%/0.00%
[01] |   gui(1/1) - 36.13%/6.89%
[02] |   |   debug(1/1) - 90.70%/6.25%
[02] |   |   chat(1/1) - 7.38%/0.51%
[02] |   |   unspecified(1/1) - 1.88%/0.13%
[02] |   |   bossHealth(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.01%
[00] updateDisplay(1/1) - 2.24%/2.24%
[00] blit(1/1) - 0.13%/0.13%
[00] render(1/1) - 0.13%/0.13%
[01] |   unspecified(1/1) - 98.34%/0.13%
[01] |   display(1/1) - 1.66%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

