---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w13a
Time span: 18 ms
Tick span: 1 ticks
// This is approximately 53.72 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 86.94%/86.94%
[01] |   level(1/1) - 76.57%/66.56%
[02] |   |   terrain(1/1) - 78.46%/52.23%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2904/1054267387@1e7aa85c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 51.87%/27.09%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2905/2000887570@4c6f729f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 23.14%/12.08%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emf$$Lambda$2906/1790527981@76cf6b6d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 20.31%/10.61%
[03] |   |   |   filterempty(3/3) - 2.52%/1.32%
[03] |   |   |   unspecified(1/1) - 2.16%/1.13%
[02] |   |   translucent(1/1) - 8.48%/5.64%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2907/683986146@428f43be]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 81.45%/4.60%
[03] |   |   |   unspecified(1/1) - 13.71%/0.77%
[03] |   |   |   filterempty(1/1) - 4.74%/0.27%
[03] |   |   |   translucent_sort(1/1) - 0.10%/0.01%
[02] |   |   sky(1/1) - 2.15%/1.43%
[02] |   |   entities(1/1) - 1.80%/1.20%
[02] |   |   hand(1/1) - 1.73%/1.15%
[02] |   |   string(1/1) - 1.55%/1.03%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emf$$Lambda$2940/2003686987@97c2bfb]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 64.91%/0.67%
[03] |   |   |   filterempty(1/1) - 19.99%/0.21%
[03] |   |   |   unspecified(1/1) - 15.10%/0.16%
[02] |   |   blockentities(1/1) - 1.45%/0.97%
[02] |   |   unspecified(1/1) - 0.87%/0.58%
[02] |   |   terrain_setup(1/1) - 0.78%/0.52%
[03] |   |   |   rebuildNear(1/1) - 79.84%/0.41%
[03] |   |   |   unspecified(1/1) - 7.47%/0.04%
[03] |   |   |   camera(1/1) - 4.30%/0.02%
[03] |   |   |   culling(1/1) - 3.48%/0.02%
[03] |   |   |   cull(1/1) - 2.76%/0.01%
[03] |   |   |   update(1/1) - 2.15%/0.01%
[02] |   |   clouds(1/1) - 0.71%/0.47%
[02] |   |   clear(1/1) - 0.61%/0.41%
[02] |   |   light_updates(1/1) - 0.59%/0.39%
[02] |   |   camera(1/1) - 0.30%/0.20%
[02] |   |   pick(1/1) - 0.23%/0.15%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.07%/0.05%
[02] |   |   particles(1/1) - 0.06%/0.04%
[02] |   |   updatechunks(1/1) - 0.04%/0.03%
[02] |   |   center(1/1) - 0.03%/0.02%
[02] |   |   weather(1/1) - 0.03%/0.02%
[02] |   |   fog(1/1) - 0.03%/0.02%
[02] |   |   culling(1/1) - 0.01%/0.01%
[02] |   |   captureFrustum(1/1) - 0.01%/0.01%
[01] |   gui(1/1) - 23.39%/20.33%
[02] |   |   debug(1/1) - 86.42%/17.57%
[02] |   |   chat(1/1) - 8.52%/1.73%
[02] |   |   unspecified(1/1) - 5.01%/1.02%
[02] |   |   bossHealth(1/1) - 0.03%/0.01%
[02] |   |   selectedItemName(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.04%
[00] updateDisplay(1/1) - 9.08%/9.08%
[00] unspecified(1/1) - 2.61%/2.61%
[00] render(1/1) - 0.70%/0.70%
[01] |   unspecified(1/1) - 98.32%/0.68%
[01] |   display(1/1) - 1.68%/0.01%
[00] blit(1/1) - 0.52%/0.52%
[00] yield(1/1) - 0.06%/0.06%
[00] sound(1/1) - 0.06%/0.06%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

