---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 25 ms
Tick span: 1 ticks
// This is approximately 38.86 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 70.68%/70.68%
[01] |   level(1/1) - 88.89%/62.82%
[02] |   |   light_updates(1/1) - 78.18%/49.11%
[02] |   |   terrain(1/1) - 9.23%/5.80%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2862/909207165@4d93b0cf]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 56.42%/3.27%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2864/853902662@2dbe0f6c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 29.93%/1.73%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2863/937330401@25549b6a]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 7.73%/0.45%
[03] |   |   |   filterempty(3/3) - 3.04%/0.18%
[03] |   |   |   unspecified(1/1) - 2.89%/0.17%
[02] |   |   terrain_setup(1/1) - 6.08%/3.82%
[03] |   |   |   update(1/1) - 95.78%/3.66%
[04] |   |   |   |   iteration(1/1) - 99.65%/3.65%
[04] |   |   |   |   unspecified(1/1) - 0.35%/0.01%
[03] |   |   |   rebuildNear(1/1) - 3.74%/0.14%
[03] |   |   |   unspecified(1/1) - 0.27%/0.01%
[03] |   |   |   camera(1/1) - 0.08%/0.00%
[03] |   |   |   culling(1/1) - 0.07%/0.00%
[03] |   |   |   cull(1/1) - 0.05%/0.00%
[02] |   |   translucent(1/1) - 1.84%/1.15%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2865/142200423@60206a88]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 90.83%/1.05%
[03] |   |   |   unspecified(1/1) - 5.61%/0.06%
[03] |   |   |   filterempty(1/1) - 3.43%/0.04%
[03] |   |   |   translucent_sort(1/1) - 0.13%/0.00%
[02] |   |   updatechunks(1/1) - 1.11%/0.69%
[02] |   |   sky(1/1) - 0.61%/0.38%
[02] |   |   entities(1/1) - 0.61%/0.38%
[02] |   |   hand(1/1) - 0.52%/0.33%
[02] |   |   string(1/1) - 0.45%/0.28%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2898/1120415603@3065ab8b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 73.00%/0.21%
[03] |   |   |   unspecified(1/1) - 14.46%/0.04%
[03] |   |   |   filterempty(1/1) - 12.53%/0.04%
[02] |   |   blockentities(1/1) - 0.43%/0.27%
[02] |   |   clear(1/1) - 0.30%/0.19%
[02] |   |   unspecified(1/1) - 0.22%/0.14%
[02] |   |   clouds(1/1) - 0.20%/0.12%
[02] |   |   camera(1/1) - 0.06%/0.04%
[02] |   |   pick(1/1) - 0.05%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.04%/0.03%
[02] |   |   particles(1/1) - 0.03%/0.02%
[02] |   |   weather(1/1) - 0.02%/0.02%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 11.10%/7.84%
[02] |   |   debug(1/1) - 81.68%/6.41%
[02] |   |   chat(1/1) - 13.55%/1.06%
[02] |   |   unspecified(1/1) - 4.68%/0.37%
[02] |   |   bossHealth(1/1) - 0.05%/0.00%
[02] |   |   selectedItemName(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.02%/0.01%
[00] scheduledExecutables(1/1) - 26.77%/26.77%
[00] updateDisplay(1/1) - 1.72%/1.72%
[00] unspecified(1/1) - 0.38%/0.38%
[00] render(1/1) - 0.24%/0.24%
[01] |   unspecified(1/1) - 99.01%/0.23%
[01] |   display(1/1) - 0.99%/0.00%
[00] blit(1/1) - 0.20%/0.20%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

