---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 29 ms
Tick span: 1 ticks
// This is approximately 34.12 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 96.78%/96.78%
[01] |   level(1/1) - 92.49%/89.51%
[02] |   |   terrain(1/1) - 74.41%/66.61%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2862/909207165@4d93b0cf]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 92.66%/61.72%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2864/853902662@2dbe0f6c]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 4.86%/3.24%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2863/937330401@25549b6a]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 1.59%/1.06%
[03] |   |   |   filterempty(3/3) - 0.48%/0.32%
[03] |   |   |   unspecified(1/1) - 0.41%/0.28%
[02] |   |   updatechunks(1/1) - 12.77%/11.43%
[02] |   |   light_updates(1/1) - 4.17%/3.73%
[02] |   |   terrain_setup(1/1) - 3.88%/3.47%
[03] |   |   |   update(1/1) - 94.53%/3.28%
[04] |   |   |   |   iteration(1/1) - 99.69%/3.27%
[04] |   |   |   |   unspecified(1/1) - 0.31%/0.01%
[03] |   |   |   rebuildNear(1/1) - 5.00%/0.17%
[03] |   |   |   unspecified(1/1) - 0.25%/0.01%
[03] |   |   |   culling(1/1) - 0.08%/0.00%
[03] |   |   |   cull(1/1) - 0.08%/0.00%
[03] |   |   |   camera(1/1) - 0.07%/0.00%
[02] |   |   translucent(1/1) - 2.09%/1.87%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2865/142200423@60206a88]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 91.99%/1.72%
[03] |   |   |   unspecified(1/1) - 4.90%/0.09%
[03] |   |   |   filterempty(1/1) - 2.98%/0.06%
[03] |   |   |   translucent_sort(1/1) - 0.13%/0.00%
[02] |   |   entities(1/1) - 0.49%/0.44%
[02] |   |   blockentities(1/1) - 0.48%/0.43%
[02] |   |   hand(1/1) - 0.39%/0.35%
[02] |   |   sky(1/1) - 0.39%/0.35%
[02] |   |   string(1/1) - 0.31%/0.28%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2898/1120415603@3065ab8b]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 72.61%/0.20%
[03] |   |   |   unspecified(1/1) - 13.88%/0.04%
[03] |   |   |   filterempty(1/1) - 13.51%/0.04%
[02] |   |   unspecified(1/1) - 0.19%/0.17%
[02] |   |   clear(1/1) - 0.14%/0.13%
[02] |   |   clouds(1/1) - 0.13%/0.11%
[02] |   |   camera(1/1) - 0.04%/0.04%
[02] |   |   pick(1/1) - 0.03%/0.03%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.03%/0.03%
[02] |   |   particles(1/1) - 0.02%/0.02%
[02] |   |   weather(1/1) - 0.01%/0.01%
[02] |   |   fog(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 7.50%/7.26%
[02] |   |   debug(1/1) - 80.77%/5.86%
[02] |   |   chat(1/1) - 12.91%/0.94%
[02] |   |   unspecified(1/1) - 6.25%/0.45%
[02] |   |   bossHealth(1/1) - 0.04%/0.00%
[02] |   |   selectedItemName(1/1) - 0.03%/0.00%
[01] |   unspecified(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 1.49%/1.49%
[00] updateDisplay(1/1) - 1.14%/1.14%
[00] unspecified(1/1) - 0.25%/0.25%
[00] render(1/1) - 0.19%/0.19%
[01] |   unspecified(1/1) - 98.94%/0.19%
[01] |   display(1/1) - 1.06%/0.00%
[00] blit(1/1) - 0.12%/0.12%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

