---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 10 ms
Tick span: 1 ticks
// This is approximately 99.15 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 95.50%/95.50%
[01] |   level(1/1) - 85.23%/81.39%
[02] |   |   terrain(1/1) - 71.92%/58.54%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2858/584153299@5dddd61f]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 34.45%/20.17%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2856/596373030@3a8c6dfc]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.38%/18.37%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2857/801447344@660068c4]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 29.64%/17.35%
[03] |   |   |   filterempty(3/3) - 2.62%/1.53%
[03] |   |   |   unspecified(1/1) - 1.92%/1.12%
[02] |   |   translucent(1/1) - 8.11%/6.60%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2859/750346989@1e636790]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 79.80%/5.26%
[03] |   |   |   unspecified(1/1) - 11.60%/0.76%
[03] |   |   |   filterempty(1/1) - 8.46%/0.56%
[03] |   |   |   translucent_sort(1/1) - 0.15%/0.01%
[02] |   |   entities(1/1) - 7.46%/6.07%
[02] |   |   blockentities(1/1) - 4.78%/3.89%
[02] |   |   sky(1/1) - 1.58%/1.29%
[02] |   |   string(1/1) - 1.51%/1.23%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2892/1881759652@47d91a2d]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 67.60%/0.83%
[03] |   |   |   filterempty(1/1) - 17.21%/0.21%
[03] |   |   |   unspecified(1/1) - 15.19%/0.19%
[02] |   |   unspecified(1/1) - 0.89%/0.73%
[02] |   |   clear(1/1) - 0.79%/0.64%
[02] |   |   light_updates(1/1) - 0.53%/0.43%
[02] |   |   clouds(1/1) - 0.53%/0.43%
[02] |   |   terrain_setup(1/1) - 0.44%/0.36%
[03] |   |   |   rebuildNear(1/1) - 75.20%/0.27%
[03] |   |   |   unspecified(1/1) - 12.41%/0.04%
[03] |   |   |   culling(1/1) - 3.82%/0.01%
[03] |   |   |   update(1/1) - 3.69%/0.01%
[03] |   |   |   camera(1/1) - 2.76%/0.01%
[03] |   |   |   cull(1/1) - 2.13%/0.01%
[02] |   |   hand(1/1) - 0.37%/0.30%
[02] |   |   pick(1/1) - 0.35%/0.29%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.33%/0.27%
[02] |   |   destroyProgress(1/1) - 0.09%/0.08%
[02] |   |   weather(1/1) - 0.09%/0.07%
[02] |   |   particles(1/1) - 0.06%/0.05%
[02] |   |   updatechunks(1/1) - 0.04%/0.03%
[02] |   |   fog(1/1) - 0.04%/0.03%
[02] |   |   center(1/1) - 0.03%/0.03%
[02] |   |   culling(1/1) - 0.02%/0.02%
[02] |   |   captureFrustum(1/1) - 0.01%/0.01%
[01] |   gui(1/1) - 14.67%/14.01%
[02] |   |   debug(1/1) - 81.75%/11.45%
[02] |   |   chat(1/1) - 12.60%/1.77%
[02] |   |   unspecified(1/1) - 5.53%/0.77%
[02] |   |   bossHealth(1/1) - 0.12%/0.02%
[01] |   unspecified(1/1) - 0.10%/0.10%
[00] updateDisplay(1/1) - 1.71%/1.71%
[00] unspecified(1/1) - 1.62%/1.62%
[00] blit(1/1) - 0.61%/0.61%
[00] render(1/1) - 0.39%/0.39%
[01] |   unspecified(1/1) - 96.96%/0.38%
[01] |   display(1/1) - 3.04%/0.01%
[00] sound(1/1) - 0.08%/0.08%
[00] yield(1/1) - 0.02%/0.02%
[00] toasts(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.02%/0.02%
[00] scheduledExecutables(1/1) - 0.02%/0.02%
[00] tick(1/1) - 0.02%/0.02%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

