---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 10 ms
Tick span: 1 ticks
// This is approximately 91.86 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 76.84%/76.84%
[01] |   gui(1/1) - 49.82%/38.28%
[02] |   |   chat(1/1) - 95.92%/36.72%
[02] |   |   unspecified(1/1) - 4.03%/1.54%
[02] |   |   bossHealth(1/1) - 0.03%/0.01%
[02] |   |   selectedItemName(1/1) - 0.01%/0.01%
[01] |   level(1/1) - 49.61%/38.12%
[02] |   |   entities(1/1) - 24.97%/9.52%
[02] |   |   terrain(1/1) - 23.21%/8.85%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2831/853902662@3c87f534]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 34.50%/3.05%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2832/142200423@9d6f16]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.76%/1.66%
[03] |   |   |   filterempty(3/3) - 18.01%/1.59%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2833/893797275@1bb568b1]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 15.02%/1.33%
[03] |   |   |   unspecified(1/1) - 13.70%/1.21%
[02] |   |   hand(1/1) - 22.48%/8.57%
[02] |   |   translucent(1/1) - 8.20%/3.13%
[03] |   |   |   unspecified(1/1) - 63.06%/1.97%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2834/1986798172@52b546d8]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 21.61%/0.68%
[03] |   |   |   filterempty(1/1) - 15.01%/0.47%
[03] |   |   |   translucent_sort(1/1) - 0.32%/0.01%
[02] |   |   clear(1/1) - 5.21%/1.99%
[02] |   |   unspecified(1/1) - 4.02%/1.53%
[02] |   |   string(1/1) - 3.49%/1.33%
[03] |   |   |   filterempty(1/1) - 41.14%/0.55%
[03] |   |   |   unspecified(1/1) - 30.53%/0.41%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2867/813687953@519827ef]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 28.33%/0.38%
[02] |   |   destroyProgress(1/1) - 1.79%/0.68%
[02] |   |   terrain_setup(1/1) - 1.70%/0.65%
[03] |   |   |   rebuildNear(1/1) - 52.90%/0.34%
[03] |   |   |   unspecified(1/1) - 21.78%/0.14%
[03] |   |   |   culling(1/1) - 9.34%/0.06%
[03] |   |   |   camera(1/1) - 9.05%/0.06%
[03] |   |   |   update(1/1) - 4.53%/0.03%
[03] |   |   |   cull(1/1) - 2.40%/0.02%
[02] |   |   pick(1/1) - 1.28%/0.49%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 1.22%/0.47%
[02] |   |   blockentities(1/1) - 0.72%/0.27%
[02] |   |   light_updates(1/1) - 0.50%/0.19%
[02] |   |   fog(1/1) - 0.37%/0.14%
[02] |   |   particles(1/1) - 0.34%/0.13%
[02] |   |   captureFrustum(1/1) - 0.12%/0.05%
[02] |   |   updatechunks(1/1) - 0.12%/0.04%
[02] |   |   center(1/1) - 0.10%/0.04%
[02] |   |   weather(1/1) - 0.09%/0.03%
[02] |   |   culling(1/1) - 0.06%/0.02%
[01] |   unspecified(1/1) - 0.57%/0.44%
[00] updateDisplay(1/1) - 17.22%/17.22%
[00] yield(1/1) - 1.97%/1.97%
[00] render(1/1) - 1.59%/1.59%
[01] |   unspecified(1/1) - 96.66%/1.54%
[01] |   display(1/1) - 3.34%/0.05%
[00] blit(1/1) - 1.03%/1.03%
[00] unspecified(1/1) - 0.98%/0.98%
[00] scheduledExecutables(1/1) - 0.26%/0.26%
[00] sound(1/1) - 0.08%/0.08%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

