---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 5 ms
Tick span: 1 ticks
// This is approximately 174.23 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 79.45%/79.45%
[01] |   level(1/1) - 88.87%/70.61%
[02] |   |   terrain(1/1) - 35.90%/25.34%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2831/853902662@3c87f534]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 35.39%/8.97%
[03] |   |   |   filterempty(3/3) - 25.52%/6.47%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2832/142200423@9d6f16]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.19%/4.61%
[03] |   |   |   unspecified(1/1) - 13.25%/3.36%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2833/893797275@1bb568b1]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 7.65%/1.94%
[02] |   |   clear(1/1) - 21.05%/14.87%
[02] |   |   entities(1/1) - 21.00%/14.83%
[02] |   |   translucent(1/1) - 3.59%/2.53%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2834/1986798172@52b546d8]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 44.91%/1.14%
[03] |   |   |   unspecified(1/1) - 33.15%/0.84%
[03] |   |   |   filterempty(1/1) - 21.39%/0.54%
[03] |   |   |   translucent_sort(1/1) - 0.55%/0.01%
[02] |   |   camera(1/1) - 3.11%/2.19%
[02] |   |   hand(1/1) - 2.88%/2.03%
[02] |   |   pick(1/1) - 2.76%/1.95%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 2.43%/1.72%
[03] |   |   |   rebuildNear(1/1) - 46.04%/0.79%
[03] |   |   |   unspecified(1/1) - 26.67%/0.46%
[03] |   |   |   camera(1/1) - 10.45%/0.18%
[03] |   |   |   culling(1/1) - 7.30%/0.13%
[03] |   |   |   update(1/1) - 6.49%/0.11%
[03] |   |   |   cull(1/1) - 3.04%/0.05%
[02] |   |   unspecified(1/1) - 1.99%/1.40%
[02] |   |   destroyProgress(1/1) - 1.57%/1.11%
[02] |   |   string(1/1) - 1.15%/0.81%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2867/813687953@519827ef]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 47.75%/0.39%
[03] |   |   |   unspecified(1/1) - 28.48%/0.23%
[03] |   |   |   filterempty(1/1) - 23.77%/0.19%
[02] |   |   fog(1/1) - 0.74%/0.52%
[02] |   |   center(1/1) - 0.48%/0.34%
[02] |   |   updatechunks(1/1) - 0.43%/0.30%
[02] |   |   blockentities(1/1) - 0.33%/0.24%
[02] |   |   light_updates(1/1) - 0.22%/0.15%
[02] |   |   particles(1/1) - 0.19%/0.13%
[02] |   |   weather(1/1) - 0.07%/0.05%
[02] |   |   captureFrustum(1/1) - 0.06%/0.05%
[02] |   |   culling(1/1) - 0.05%/0.04%
[01] |   gui(1/1) - 10.47%/8.32%
[02] |   |   chat(1/1) - 87.72%/7.30%
[02] |   |   unspecified(1/1) - 12.01%/1.00%
[02] |   |   bossHealth(1/1) - 0.17%/0.01%
[02] |   |   selectedItemName(1/1) - 0.10%/0.01%
[01] |   unspecified(1/1) - 0.66%/0.52%
[00] updateDisplay(1/1) - 15.71%/15.71%
[00] render(1/1) - 2.95%/2.95%
[01] |   unspecified(1/1) - 97.70%/2.88%
[01] |   display(1/1) - 2.30%/0.07%
[00] unspecified(1/1) - 0.95%/0.95%
[00] blit(1/1) - 0.71%/0.71%
[00] sound(1/1) - 0.11%/0.11%
[00] yield(1/1) - 0.04%/0.04%
[00] scheduledExecutables(1/1) - 0.04%/0.04%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

