---- Minecraft Profiler Results ----
// Shiny numbers!

Version: 21w11a
Time span: 10 ms
Tick span: 1 ticks
// This is approximately 99.27 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 70.61%/70.61%
[01] |   gui(1/1) - 53.10%/37.49%
[02] |   |   chat(1/1) - 96.49%/36.17%
[02] |   |   unspecified(1/1) - 3.46%/1.30%
[02] |   |   bossHealth(1/1) - 0.04%/0.01%
[02] |   |   selectedItemName(1/1) - 0.02%/0.01%
[01] |   level(1/1) - 45.81%/32.34%
[02] |   |   entities(1/1) - 32.28%/10.44%
[02] |   |   terrain(1/1) - 31.35%/10.14%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2831/853902662@3c87f534]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 34.85%/3.53%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2832/142200423@9d6f16]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.79%/2.01%
[03] |   |   |   filterempty(3/3) - 15.66%/1.59%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2833/893797275@1bb568b1]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 15.65%/1.59%
[03] |   |   |   unspecified(1/1) - 14.05%/1.42%
[02] |   |   translucent(1/1) - 8.22%/2.66%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2834/1986798172@52b546d8]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 39.87%/1.06%
[03] |   |   |   unspecified(1/1) - 37.74%/1.00%
[03] |   |   |   filterempty(1/1) - 22.02%/0.59%
[03] |   |   |   translucent_sort(1/1) - 0.37%/0.01%
[02] |   |   hand(1/1) - 5.66%/1.83%
[02] |   |   clear(1/1) - 4.25%/1.38%
[02] |   |   destroyProgress(1/1) - 4.01%/1.30%
[02] |   |   updatechunks(1/1) - 3.63%/1.17%
[02] |   |   unspecified(1/1) - 2.90%/0.94%
[02] |   |   string(1/1) - 2.26%/0.73%
[03] |   |   |   filterempty(1/1) - 37.99%/0.28%
[03] |   |   |   unspecified(1/1) - 31.75%/0.23%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2867/813687953@519827ef]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 30.26%/0.22%
[02] |   |   camera(1/1) - 1.27%/0.41%
[02] |   |   pick(1/1) - 1.23%/0.40%
[03] |   |   |   #getEntities 1/1
[02] |   |   terrain_setup(1/1) - 0.78%/0.25%
[03] |   |   |   unspecified(1/1) - 36.76%/0.09%
[03] |   |   |   rebuildNear(1/1) - 30.43%/0.08%
[03] |   |   |   camera(1/1) - 16.60%/0.04%
[03] |   |   |   culling(1/1) - 9.49%/0.02%
[03] |   |   |   update(1/1) - 4.74%/0.01%
[03] |   |   |   cull(1/1) - 1.98%/0.00%
[02] |   |   blockentities(1/1) - 0.73%/0.24%
[02] |   |   particles(1/1) - 0.39%/0.12%
[02] |   |   light_updates(1/1) - 0.33%/0.11%
[02] |   |   culling(1/1) - 0.31%/0.10%
[02] |   |   fog(1/1) - 0.15%/0.05%
[02] |   |   weather(1/1) - 0.11%/0.04%
[02] |   |   center(1/1) - 0.09%/0.03%
[02] |   |   captureFrustum(1/1) - 0.08%/0.03%
[01] |   unspecified(1/1) - 1.09%/0.77%
[00] updateDisplay(1/1) - 23.09%/23.09%
[01] |   unspecified(1/1) - 99.62%/23.00%
[01] |   mouse(4/4) - 0.38%/0.09%
[00] render(1/1) - 2.75%/2.75%
[01] |   unspecified(1/1) - 98.66%/2.71%
[01] |   display(1/1) - 1.34%/0.04%
[00] blit(1/1) - 2.36%/2.36%
[00] unspecified(1/1) - 0.79%/0.79%
[00] scheduledExecutables(1/1) - 0.25%/0.25%
[00] sound(1/1) - 0.08%/0.08%
[00] yield(1/1) - 0.04%/0.04%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

