---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 12 ms
Tick span: 1 ticks
// This is approximately 78.22 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 87.18%/87.18%
[01] |   level(1/1) - 97.55%/85.04%
[02] |   |   terrain(1/1) - 55.44%/47.15%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2831/853902662@3c87f534]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 58.72%/27.69%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2833/893797275@1bb568b1]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 16.15%/7.62%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2832/142200423@9d6f16]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 12.96%/6.11%
[03] |   |   |   filterempty(3/3) - 7.13%/3.36%
[03] |   |   |   unspecified(1/1) - 5.04%/2.38%
[02] |   |   entities(1/1) - 16.77%/14.27%
[02] |   |   translucent(1/1) - 10.16%/8.64%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2834/1986798172@52b546d8]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 84.14%/7.27%
[03] |   |   |   unspecified(1/1) - 12.13%/1.05%
[03] |   |   |   filterempty(1/1) - 3.69%/0.32%
[03] |   |   |   translucent_sort(1/1) - 0.04%/0.00%
[02] |   |   terrain_setup(1/1) - 6.53%/5.55%
[03] |   |   |   rebuildNear(1/1) - 94.36%/5.24%
[03] |   |   |   unspecified(1/1) - 4.76%/0.26%
[03] |   |   |   camera(1/1) - 0.32%/0.02%
[03] |   |   |   culling(1/1) - 0.25%/0.01%
[03] |   |   |   update(1/1) - 0.15%/0.01%
[03] |   |   |   cull(1/1) - 0.15%/0.01%
[02] |   |   string(1/1) - 2.24%/1.91%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2867/813687953@519827ef]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 76.71%/1.46%
[03] |   |   |   filterempty(1/1) - 15.04%/0.29%
[03] |   |   |   unspecified(1/1) - 8.25%/0.16%
[02] |   |   sky(1/1) - 2.24%/1.90%
[02] |   |   blockentities(1/1) - 2.10%/1.78%
[02] |   |   hand(1/1) - 1.36%/1.16%
[02] |   |   clear(1/1) - 0.94%/0.80%
[02] |   |   destroyProgress(1/1) - 0.58%/0.49%
[02] |   |   unspecified(1/1) - 0.55%/0.47%
[02] |   |   pick(1/1) - 0.35%/0.29%
[03] |   |   |   #getEntities 1/1
[02] |   |   updatechunks(1/1) - 0.32%/0.27%
[02] |   |   camera(1/1) - 0.15%/0.13%
[02] |   |   particles(1/1) - 0.09%/0.08%
[02] |   |   fog(1/1) - 0.06%/0.05%
[02] |   |   light_updates(1/1) - 0.05%/0.04%
[02] |   |   weather(1/1) - 0.03%/0.02%
[02] |   |   center(1/1) - 0.02%/0.02%
[02] |   |   captureFrustum(1/1) - 0.01%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.01%
[01] |   gui(1/1) - 2.03%/1.77%
[02] |   |   chat(1/1) - 70.78%/1.25%
[02] |   |   unspecified(1/1) - 28.56%/0.51%
[02] |   |   selectedItemName(1/1) - 0.39%/0.01%
[02] |   |   bossHealth(1/1) - 0.26%/0.00%
[01] |   unspecified(1/1) - 0.42%/0.37%
[00] updateDisplay(1/1) - 9.45%/9.45%
[00] unspecified(1/1) - 1.47%/1.47%
[00] render(1/1) - 1.34%/1.34%
[01] |   unspecified(1/1) - 99.36%/1.33%
[01] |   display(1/1) - 0.64%/0.01%
[00] blit(1/1) - 0.44%/0.44%
[00] sound(1/1) - 0.07%/0.07%
[00] yield(1/1) - 0.03%/0.03%
[00] tick(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

