---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 12 ms
Tick span: 1 ticks
// This is approximately 80.43 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 86.52%/86.52%
[01] |   level(1/1) - 96.95%/83.88%
[02] |   |   terrain(1/1) - 39.22%/32.90%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2831/853902662@3c87f534]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 50.86%/16.73%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2833/893797275@1bb568b1]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 25.06%/8.25%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2832/142200423@9d6f16]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.30%/6.02%
[03] |   |   |   filterempty(3/3) - 3.14%/1.03%
[03] |   |   |   unspecified(1/1) - 2.64%/0.87%
[02] |   |   entities(1/1) - 21.55%/18.07%
[02] |   |   translucent(1/1) - 13.14%/11.02%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2834/1986798172@52b546d8]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 87.34%/9.63%
[03] |   |   |   unspecified(1/1) - 9.24%/1.02%
[03] |   |   |   filterempty(1/1) - 3.38%/0.37%
[03] |   |   |   translucent_sort(1/1) - 0.04%/0.00%
[02] |   |   sky(1/1) - 7.04%/5.91%
[02] |   |   terrain_setup(1/1) - 4.32%/3.63%
[03] |   |   |   rebuildNear(1/1) - 92.88%/3.37%
[03] |   |   |   unspecified(1/1) - 2.79%/0.10%
[03] |   |   |   camera(1/1) - 1.52%/0.05%
[03] |   |   |   culling(1/1) - 1.34%/0.05%
[03] |   |   |   update(1/1) - 0.86%/0.03%
[03] |   |   |   cull(1/1) - 0.61%/0.02%
[02] |   |   string(1/1) - 3.48%/2.92%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2867/813687953@519827ef]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 79.42%/2.32%
[03] |   |   |   filterempty(1/1) - 14.37%/0.42%
[03] |   |   |   unspecified(1/1) - 6.22%/0.18%
[02] |   |   blockentities(1/1) - 3.07%/2.58%
[02] |   |   clear(1/1) - 2.29%/1.92%
[02] |   |   hand(1/1) - 1.58%/1.33%
[02] |   |   camera(1/1) - 1.11%/0.93%
[02] |   |   destroyProgress(1/1) - 0.85%/0.71%
[02] |   |   unspecified(1/1) - 0.79%/0.66%
[02] |   |   pick(1/1) - 0.66%/0.56%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.24%/0.20%
[02] |   |   fog(1/1) - 0.21%/0.18%
[02] |   |   captureFrustum(1/1) - 0.13%/0.11%
[02] |   |   particles(1/1) - 0.11%/0.09%
[02] |   |   updatechunks(1/1) - 0.07%/0.06%
[02] |   |   center(1/1) - 0.06%/0.05%
[02] |   |   weather(1/1) - 0.04%/0.03%
[02] |   |   culling(1/1) - 0.03%/0.02%
[01] |   gui(1/1) - 2.48%/2.15%
[02] |   |   chat(1/1) - 71.86%/1.54%
[02] |   |   unspecified(1/1) - 27.69%/0.59%
[02] |   |   selectedItemName(1/1) - 0.22%/0.00%
[02] |   |   bossHealth(1/1) - 0.22%/0.00%
[01] |   unspecified(1/1) - 0.57%/0.49%
[00] updateDisplay(1/1) - 9.92%/9.92%
[00] unspecified(1/1) - 1.50%/1.50%
[00] render(1/1) - 1.49%/1.49%
[01] |   unspecified(1/1) - 97.87%/1.46%
[01] |   display(1/1) - 2.13%/0.03%
[00] blit(1/1) - 0.46%/0.46%
[00] sound(1/1) - 0.05%/0.05%
[00] yield(1/1) - 0.03%/0.03%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

