---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 16 ms
Tick span: 1 ticks
// This is approximately 61.79 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 89.93%/89.93%
[01] |   level(1/1) - 97.99%/88.12%
[02] |   |   terrain_setup(1/1) - 32.42%/28.57%
[03] |   |   |   update(1/1) - 92.55%/26.44%
[04] |   |   |   |   iteration(1/1) - 99.54%/26.32%
[04] |   |   |   |   unspecified(1/1) - 0.46%/0.12%
[03] |   |   |   rebuildNear(1/1) - 7.14%/2.04%
[03] |   |   |   unspecified(1/1) - 0.23%/0.07%
[03] |   |   |   camera(1/1) - 0.03%/0.01%
[03] |   |   |   culling(1/1) - 0.02%/0.01%
[03] |   |   |   cull(1/1) - 0.01%/0.00%
[02] |   |   terrain(1/1) - 26.27%/23.15%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2831/853902662@3c87f534]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 41.54%/9.62%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2833/893797275@1bb568b1]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 33.97%/7.86%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2832/142200423@9d6f16]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.54%/4.52%
[03] |   |   |   filterempty(3/3) - 2.61%/0.60%
[03] |   |   |   unspecified(1/1) - 2.34%/0.54%
[02] |   |   entities(1/1) - 17.61%/15.52%
[02] |   |   translucent(1/1) - 9.34%/8.23%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2834/1986798172@52b546d8]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 84.98%/7.00%
[03] |   |   |   unspecified(1/1) - 11.37%/0.94%
[03] |   |   |   filterempty(1/1) - 3.57%/0.29%
[03] |   |   |   translucent_sort(1/1) - 0.08%/0.01%
[02] |   |   updatechunks(1/1) - 5.32%/4.69%
[02] |   |   string(1/1) - 2.81%/2.48%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2867/813687953@519827ef]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 80.29%/1.99%
[03] |   |   |   filterempty(1/1) - 12.43%/0.31%
[03] |   |   |   unspecified(1/1) - 7.28%/0.18%
[02] |   |   blockentities(1/1) - 2.11%/1.86%
[02] |   |   hand(1/1) - 1.32%/1.17%
[02] |   |   destroyProgress(1/1) - 0.92%/0.81%
[02] |   |   sky(1/1) - 0.80%/0.71%
[02] |   |   unspecified(1/1) - 0.43%/0.38%
[02] |   |   clear(1/1) - 0.25%/0.22%
[02] |   |   pick(1/1) - 0.10%/0.09%
[03] |   |   |   #getEntities 1/1
[02] |   |   particles(1/1) - 0.10%/0.09%
[02] |   |   camera(1/1) - 0.08%/0.07%
[02] |   |   light_updates(1/1) - 0.03%/0.03%
[02] |   |   weather(1/1) - 0.03%/0.02%
[02] |   |   fog(1/1) - 0.02%/0.02%
[02] |   |   center(1/1) - 0.01%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[01] |   gui(1/1) - 1.99%/1.79%
[02] |   |   chat(1/1) - 67.90%/1.21%
[02] |   |   unspecified(1/1) - 31.45%/0.56%
[02] |   |   bossHealth(1/1) - 0.41%/0.01%
[02] |   |   selectedItemName(1/1) - 0.24%/0.00%
[01] |   unspecified(1/1) - 0.02%/0.02%
[00] updateDisplay(1/1) - 7.19%/7.19%
[00] unspecified(1/1) - 2.00%/2.00%
[00] blit(1/1) - 0.42%/0.42%
[00] render(1/1) - 0.38%/0.38%
[01] |   unspecified(1/1) - 98.40%/0.37%
[01] |   display(1/1) - 1.60%/0.01%
[00] sound(1/1) - 0.04%/0.04%
[00] yield(1/1) - 0.03%/0.03%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

