---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 29 ms
Tick span: 1 ticks
// This is approximately 34.41 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 94.05%/94.05%
[01] |   level(1/1) - 93.14%/87.60%
[02] |   |   light_updates(1/1) - 41.59%/36.43%
[02] |   |   entities(1/1) - 24.73%/21.66%
[02] |   |   terrain(1/1) - 21.54%/18.87%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2831/853902662@3c87f534]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 45.39%/8.56%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2833/893797275@1bb568b1]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.58%/5.96%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2832/142200423@9d6f16]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 17.99%/3.39%
[03] |   |   |   filterempty(3/3) - 2.67%/0.50%
[03] |   |   |   unspecified(1/1) - 2.36%/0.45%
[02] |   |   translucent(1/1) - 4.77%/4.18%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2834/1986798172@52b546d8]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 90.85%/3.80%
[03] |   |   |   unspecified(1/1) - 4.90%/0.20%
[03] |   |   |   filterempty(1/1) - 4.20%/0.18%
[03] |   |   |   translucent_sort(1/1) - 0.05%/0.00%
[02] |   |   updatechunks(1/1) - 2.08%/1.82%
[02] |   |   destroyProgress(1/1) - 0.93%/0.81%
[02] |   |   hand(1/1) - 0.90%/0.79%
[02] |   |   string(1/1) - 0.83%/0.72%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2867/813687953@519827ef]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 72.56%/0.53%
[03] |   |   |   filterempty(1/1) - 18.12%/0.13%
[03] |   |   |   unspecified(1/1) - 9.32%/0.07%
[02] |   |   blockentities(1/1) - 0.75%/0.65%
[02] |   |   sky(1/1) - 0.72%/0.63%
[02] |   |   clear(1/1) - 0.38%/0.33%
[02] |   |   terrain_setup(1/1) - 0.31%/0.28%
[03] |   |   |   rebuildNear(1/1) - 89.04%/0.24%
[03] |   |   |   unspecified(1/1) - 4.86%/0.01%
[03] |   |   |   culling(1/1) - 1.87%/0.01%
[03] |   |   |   camera(1/1) - 1.74%/0.00%
[03] |   |   |   update(1/1) - 1.25%/0.00%
[03] |   |   |   cull(1/1) - 1.25%/0.00%
[02] |   |   unspecified(1/1) - 0.24%/0.21%
[02] |   |   camera(1/1) - 0.07%/0.06%
[02] |   |   pick(1/1) - 0.07%/0.06%
[03] |   |   |   #getEntities 1/1
[02] |   |   particles(1/1) - 0.04%/0.03%
[02] |   |   weather(1/1) - 0.03%/0.02%
[02] |   |   fog(1/1) - 0.01%/0.01%
[02] |   |   center(1/1) - 0.01%/0.01%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   unspecified(1/1) - 5.86%/5.52%
[01] |   gui(1/1) - 1.00%/0.94%
[02] |   |   chat(1/1) - 69.99%/0.66%
[02] |   |   unspecified(1/1) - 29.32%/0.28%
[02] |   |   bossHealth(1/1) - 0.40%/0.00%
[02] |   |   selectedItemName(1/1) - 0.29%/0.00%
[00] updateDisplay(1/1) - 3.35%/3.35%
[00] scheduledExecutables(1/1) - 1.31%/1.31%
[01] |   queueCheckLight(37/37) - 62.34%/0.82%
[01] |   unspecified(1/1) - 37.66%/0.49%
[00] unspecified(1/1) - 0.67%/0.67%
[00] render(1/1) - 0.32%/0.32%
[01] |   unspecified(1/1) - 98.08%/0.31%
[01] |   display(1/1) - 1.92%/0.01%
[00] blit(1/1) - 0.22%/0.22%
[00] sound(1/1) - 0.06%/0.06%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

