---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 21 ms
Tick span: 1 ticks
// This is approximately 45.57 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 86.63%/86.63%
[01] |   level(1/1) - 93.21%/80.75%
[02] |   |   terrain(1/1) - 45.99%/37.14%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2846/1504093961@2d06c502]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 44.01%/16.34%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2844/1439720718@55e3d2ab]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 42.25%/15.69%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2845/1751146593@764dbfb4]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 8.79%/3.26%
[03] |   |   |   unspecified(1/1) - 2.56%/0.95%
[03] |   |   |   filterempty(3/3) - 2.38%/0.88%
[02] |   |   entities(1/1) - 24.25%/19.58%
[02] |   |   translucent(1/1) - 15.34%/12.39%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2847/643956982@18ed50dc]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 86.56%/10.72%
[03] |   |   |   unspecified(1/1) - 11.49%/1.42%
[03] |   |   |   filterempty(1/1) - 1.92%/0.24%
[03] |   |   |   translucent_sort(1/1) - 0.03%/0.00%
[02] |   |   string(1/1) - 5.03%/4.06%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2880/700702003@53d0afe0]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 88.16%/3.58%
[03] |   |   |   filterempty(1/1) - 6.21%/0.25%
[03] |   |   |   unspecified(1/1) - 5.63%/0.23%
[02] |   |   blockentities(1/1) - 2.88%/2.32%
[02] |   |   hand(1/1) - 1.86%/1.50%
[02] |   |   sky(1/1) - 1.30%/1.05%
[02] |   |   terrain_setup(1/1) - 0.84%/0.68%
[03] |   |   |   rebuildNear(1/1) - 90.96%/0.62%
[03] |   |   |   unspecified(1/1) - 3.96%/0.03%
[03] |   |   |   culling(1/1) - 1.72%/0.01%
[03] |   |   |   camera(1/1) - 1.39%/0.01%
[03] |   |   |   update(1/1) - 1.32%/0.01%
[03] |   |   |   cull(1/1) - 0.66%/0.00%
[02] |   |   unspecified(1/1) - 0.80%/0.64%
[02] |   |   clear(1/1) - 0.60%/0.48%
[02] |   |   destroyProgress(1/1) - 0.58%/0.47%
[02] |   |   particles(1/1) - 0.14%/0.11%
[02] |   |   camera(1/1) - 0.11%/0.09%
[02] |   |   pick(1/1) - 0.11%/0.09%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 0.07%/0.06%
[02] |   |   weather(1/1) - 0.03%/0.02%
[02] |   |   fog(1/1) - 0.03%/0.02%
[02] |   |   updatechunks(1/1) - 0.01%/0.01%
[02] |   |   center(1/1) - 0.01%/0.01%
[02] |   |   culling(1/1) - 0.01%/0.01%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[01] |   gui(1/1) - 6.75%/5.85%
[02] |   |   chat(1/1) - 89.21%/5.22%
[02] |   |   unspecified(1/1) - 10.61%/0.62%
[02] |   |   selectedItemName(1/1) - 0.11%/0.01%
[02] |   |   bossHealth(1/1) - 0.08%/0.00%
[01] |   unspecified(1/1) - 0.04%/0.04%
[00] updateDisplay(1/1) - 10.05%/10.05%
[00] unspecified(1/1) - 1.95%/1.95%
[00] blit(1/1) - 0.63%/0.63%
[00] render(1/1) - 0.60%/0.60%
[01] |   unspecified(1/1) - 98.87%/0.59%
[01] |   display(1/1) - 1.13%/0.01%
[00] yield(1/1) - 0.06%/0.06%
[00] sound(1/1) - 0.05%/0.05%
[00] toasts(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

