---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w11a
Time span: 31 ms
Tick span: 1 ticks
// This is approximately 31.29 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 68.97%/68.97%
[01] |   level(1/1) - 97.79%/67.45%
[02] |   |   terrain(1/1) - 46.66%/31.47%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2844/1439720718@55e3d2ab]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 56.18%/17.68%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[ekn$$Lambda$2846/1504093961@2d06c502]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 31.54%/9.93%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2845/1751146593@764dbfb4]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 8.20%/2.58%
[03] |   |   |   unspecified(1/1) - 2.10%/0.66%
[03] |   |   |   filterempty(3/3) - 1.98%/0.62%
[02] |   |   entities(1/1) - 17.53%/11.82%
[02] |   |   terrain_setup(1/1) - 12.61%/8.51%
[03] |   |   |   update(1/1) - 93.53%/7.96%
[04] |   |   |   |   iteration(1/1) - 99.66%/7.93%
[04] |   |   |   |   unspecified(1/1) - 0.34%/0.03%
[03] |   |   |   rebuildNear(1/1) - 6.03%/0.51%
[03] |   |   |   unspecified(1/1) - 0.27%/0.02%
[03] |   |   |   camera(1/1) - 0.07%/0.01%
[03] |   |   |   culling(1/1) - 0.06%/0.01%
[03] |   |   |   cull(1/1) - 0.04%/0.00%
[02] |   |   translucent(1/1) - 10.29%/6.94%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2847/643956982@18ed50dc]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 86.92%/6.03%
[03] |   |   |   unspecified(1/1) - 9.15%/0.63%
[03] |   |   |   filterempty(1/1) - 3.90%/0.27%
[03] |   |   |   translucent_sort(1/1) - 0.04%/0.00%
[02] |   |   updatechunks(1/1) - 4.94%/3.33%
[02] |   |   blockentities(1/1) - 2.12%/1.43%
[02] |   |   string(1/1) - 1.98%/1.33%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[ekn$$Lambda$2880/700702003@53d0afe0]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 70.82%/0.94%
[03] |   |   |   filterempty(1/1) - 15.04%/0.20%
[03] |   |   |   unspecified(1/1) - 14.13%/0.19%
[02] |   |   hand(1/1) - 1.32%/0.89%
[02] |   |   sky(1/1) - 0.73%/0.49%
[02] |   |   destroyProgress(1/1) - 0.63%/0.43%
[02] |   |   unspecified(1/1) - 0.60%/0.40%
[02] |   |   clear(1/1) - 0.23%/0.15%
[02] |   |   particles(1/1) - 0.08%/0.06%
[02] |   |   pick(1/1) - 0.08%/0.05%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 0.07%/0.05%
[02] |   |   light_updates(1/1) - 0.05%/0.03%
[02] |   |   weather(1/1) - 0.04%/0.03%
[02] |   |   fog(1/1) - 0.02%/0.01%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 2.19%/1.51%
[02] |   |   chat(1/1) - 71.84%/1.08%
[02] |   |   unspecified(1/1) - 27.67%/0.42%
[02] |   |   bossHealth(1/1) - 0.27%/0.00%
[02] |   |   selectedItemName(1/1) - 0.23%/0.00%
[01] |   unspecified(1/1) - 0.02%/0.02%
[00] updateDisplay(1/1) - 29.77%/29.77%
[01] |   unspecified(1/1) - 99.58%/29.64%
[01] |   mouse(30/30) - 0.42%/0.12%
[00] unspecified(1/1) - 0.62%/0.62%
[00] blit(1/1) - 0.34%/0.34%
[00] render(1/1) - 0.25%/0.25%
[01] |   unspecified(1/1) - 98.29%/0.25%
[01] |   display(1/1) - 1.71%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

