---- Minecraft Crash Report ---- // Ouch. That hurt :( Time: 12/20/17 4:52 PM Description: Initializing game java.lang.OutOfMemoryError: Initializing game at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127) at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311) at bia.c(SourceFile:41) at bia.f(SourceFile:53) at cdt.<clinit>(SourceFile:27) at bvd.b(SourceFile:99) at bvd.a(SourceFile:56) at bvd.<init>(SourceFile:42) at bib.aq(SourceFile:463) at bib.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at sun.misc.Unsafe.allocateMemory(Native Method) at java.nio.DirectByteBuffer.<init>(DirectByteBuffer.java:127) at java.nio.ByteBuffer.allocateDirect(ByteBuffer.java:311) at bia.c(SourceFile:41) at bia.f(SourceFile:53) at cdt.<clinit>(SourceFile:27) at bvd.b(SourceFile:99) at bvd.a(SourceFile:56) at bvd.<init>(SourceFile:42) at bib.aq(SourceFile:463) -- Initialization -- Details: Stacktrace: at bib.a(SourceFile:404) at net.minecraft.client.main.Main.main(SourceFile:123) -- System Details -- Details: Minecraft Version: 1.12.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 66624208 bytes (63 MB) / 117440512 bytes (112 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.12.1 LWJGL: 2.9.4 OpenGL: Intel(R) HD Graphics 400 GL version 4.4.0 - Build 20.19.15.4463, Intel GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) CPU: 2x Intel(R) Celeron(R) CPU N3060 @ 1.60GHz