#flatten bedrock to bottom #execute as @a at @s run fill ~-40 1 ~-40 ~40 4 ~40 stone replace minecraft:bedrock #neuter creepers and zombies execute as @e[type=creeper,nbt=!{ExplosionRadius:1b}] run data merge entity @s {ExplosionRadius:1b} execute as @e[nbt=!{CanBreakDoors:0}] run data merge entity @s {CanBreakDoors:0} #death and respawn effects execute as @a[tag=!died,nbt=!{DeathTime:0s}] at @s run function g3mine:main/deatheffect execute as @a[tag=died,nbt={DeathTime:0s}] at @s run function g3mine:main/respawn #height as score and test voidfall execute as @a store result score @s height run data get entity @s Pos[1] execute as @a[scores={height=..-64}] at @s run function g3mine:main/voidfall execute as @a[tag=!poof,nbt={ActiveEffects:[{Id:26b,Amplifier:10b},{Id:16b,Amplifier:10b}]}] at @s run function g3mine:main/satpotoinin execute as @a[tag=poof,nbt=!{ActiveEffects:[{Id:26b,Amplifier:10b},{Id:16b,Amplifier:10b}]}] at @s run function g3mine:main/satpotoinout execute as @a[tag=poof] run function g3mine:main/spectatorvex