---- Minecraft Crash Report ---- // Quite honestly, I wouldn't worry myself about that. Time: 10/2/16 3:13 PM Description: Updating screen events java.lang.RuntimeException: Failed to check session lock, aborting at azy.i(SourceFile:64) at azy.(SourceFile:50) at azv.(SourceFile:21) at azw.a(SourceFile:83) at bcx.a(SourceFile:2108) at bif.e(SourceFile:227) at bif.a(SourceFile:182) at bif.a(SourceFile:148) at bed.b(SourceFile:41) at bie.a(SourceFile:118) at bft.k(SourceFile:409) at bie.k(SourceFile:50) at bft.p(SourceFile:386) at bcx.t(SourceFile:1586) at bcx.av(SourceFile:968) at bcx.a(SourceFile:396) at net.minecraft.client.main.Main.main(SourceFile:124) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Client thread Stacktrace: at azy.i(SourceFile:64) at azy.(SourceFile:50) at azv.(SourceFile:21) at azw.a(SourceFile:83) at bcx.a(SourceFile:2108) at bif.e(SourceFile:227) at bif.a(SourceFile:182) at bif.a(SourceFile:148) at bed.b(SourceFile:41) at bie.a(SourceFile:118) at bft.k(SourceFile:409) at bie.k(SourceFile:50) at bft.p(SourceFile:386) -- Affected screen -- Details: Screen name: bie Stacktrace: at bcx.t(SourceFile:1586) at bcx.av(SourceFile:968) at bcx.a(SourceFile:396) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details -- Details: Minecraft Version: 1.10.2 Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 289571944 bytes (276 MB) / 401465344 bytes (382 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94 Launched Version: 1.10.2 LWJGL: 2.9.4 OpenGL: GeForce GTX 650/PCIe/SSE2 GL version 4.5.0 NVIDIA 361.91, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 4x Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz