---- Minecraft Crash Report ----
// Uh... Did I do that?

Time: 6/10/20 2:48 PM
Description: Manually triggered debug crash

java.lang.Throwable
	at dlv.b(SourceFile:462)
	at dlx.p(SourceFile:1562)
	at dlx.e(SourceFile:989)
	at dlx.d(SourceFile:649)
	at net.minecraft.client.main.Main.main(SourceFile:215)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at dlv.b(SourceFile:462)

-- Affected level --
Details:
	All players: 1 total; [ebe['mateochips'/17071, l='ClientLevel', x=190.52, y=72.00, z=-59.83]]
	Chunk stats: Client Chunk Cache: 841, 561
	Level dimension: minecraft:overworld
	Level spawn location: World: (32,63,1), Chunk: (at 0,3,1 in 2,0; contains blocks 32,0,0 to 47,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
	Level time: 26573 game time, 37831 day time
	Server brand: vanilla
	Server type: Integrated singleplayer server
Stacktrace:
	at dyl.a(SourceFile:449)
	at dlx.c(SourceFile:2171)
	at dlx.d(SourceFile:667)
	at net.minecraft.client.main.Main.main(SourceFile:215)

-- System Details --
Details:
	Minecraft Version: 1.16 Pre-release 3
	Minecraft Version ID: 1.16-pre3
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 1.8.0_51, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 764355000 bytes (728 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
	CPUs: 4
	JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
	Launched Version: 1.16-pre3
	Backend library: LWJGL version 3.2.2 build 10
	Backend API: Intel(R) HD Graphics 620 GL version 4.6.0 - Build 26.20.100.7262, Intel
	GL Caps: Using framebuffer using OpenGL 3.0
	Using VBOs: Yes
	Is Modded: Probably not. Jar signature remains and client brand is untouched.
	Type: Client (map_client.txt)
	Resource Packs: vanilla, file/teo's resources
	Current Language: English (US)
	CPU: 4x Intel(R) Core(TM) i7-7500U CPU @ 2.70GHz