[00:00:03] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3774ms or 75 ticks behind [00:00:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3375ms or 67 ticks behind [00:00:51] [Client thread/INFO]: [CHAT] Saved screenshot as 2019-02-03_00.00.51.png [00:01:39] [Client thread/INFO]: [CHAT] Saved screenshot as 2019-02-03_00.01.39.png [00:01:40] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3820ms or 76 ticks behind [00:02:28] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3403ms or 68 ticks behind [00:02:31] [Client thread/INFO]: [CHAT] Saved screenshot as 2019-02-03_00.02.30.png [00:03:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3394ms or 67 ticks behind [00:04:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3519ms or 70 ticks behind [00:04:05] [Client thread/INFO]: Loaded 153 advancements [00:04:53] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3249ms or 64 ticks behind [00:05:41] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3086ms or 61 ticks behind [00:05:44] [Server thread/INFO]: Saving and pausing game... [00:05:44] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_nether [00:05:44] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [00:05:44] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_end [00:05:44] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [00:05:44] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:overworld [00:05:45] [Client thread/ERROR]: Profiler tick already started - missing endTick()? [00:05:45] [Client thread/WARN]: Something's taking too long! 'root.display_update' took aprox 106.993857 ms [00:05:45] [Client thread/ERROR]: Profiler tick ended before path was fully popped (remainder: 'root'). Mismatched push/pop? [00:05:47] [Server thread/INFO]: ThreadedAnvilChunkStorage (New World-): All chunks are saved [00:05:47] [Server thread/INFO]: MarkusWD2 lost connection: Disconnected [00:05:47] [Server thread/INFO]: MarkusWD2 left the game [00:05:47] [Server thread/INFO]: Stopping singleplayer server as player logged out [00:05:47] [Server thread/INFO]: Stopping server [00:05:47] [Server thread/INFO]: Saving players [00:05:47] [Server thread/INFO]: Saving worlds [00:05:47] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_nether [00:05:47] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [00:05:47] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:the_end [00:05:47] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [00:05:47] [Server thread/INFO]: Saving chunks for level 'New World'/minecraft:overworld [00:05:50] [Server thread/INFO]: ThreadedAnvilChunkStorage (New World-): All chunks are saved [00:05:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [00:05:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM-1): All chunks are saved [00:05:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [00:05:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (DIM1): All chunks are saved [00:05:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (New World-): All chunks are saved [00:05:51] [Server thread/INFO]: ThreadedAnvilChunkStorage (New World-): All chunks are saved [00:05:54] [Client thread/ERROR]: Cannot pop from profiler if profiler tick hasn't started - missing startTick()? [00:05:54] [Client thread/ERROR]: Cannot push 'fpslimit_wait' to profiler if profiler tick hasn't started - missing startTick()? [00:05:54] [Client thread/ERROR]: Cannot pop from profiler if profiler tick hasn't started - missing startTick()? [00:05:54] [Client thread/ERROR]: Profiler tick already ended - missing startTick()? [00:06:41] [Client thread/INFO]: Stopping! [00:06:42] [Client thread/INFO]: SoundSystem shutting down... [00:06:42] [Client thread/INFO]: SoundSystem Author: Paul Lamb, www.paulscode.com