---- Minecraft Crash Report ----
// I let you down. Sorry :(

Time: 5/8/19 2:39 PM
Description: Initializing game

byu: Unable to fit: minecraft:blocks/lava_flow - size: 32x32 - Maybe try a lowerresolution resourcepack?
	at byt.c(SourceFile:58)
	at byv.b(SourceFile:137)
	at byv.a(SourceFile:76)
	at cbh.n(SourceFile:758)
	at cbh.a(SourceFile:188)
	at cbi.a(SourceFile:23)
	at cab.a(SourceFile:100)
	at beq.an(SourceFile:516)
	at beq.a(SourceFile:380)
	at net.minecraft.client.main.Main.main(SourceFile:124)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
	at byt.c(SourceFile:58)
	at byv.b(SourceFile:137)
	at byv.a(SourceFile:76)
	at cbh.n(SourceFile:758)
	at cbh.a(SourceFile:188)
	at cbi.a(SourceFile:23)
	at cab.a(SourceFile:100)
	at beq.an(SourceFile:516)

-- Initialization --
Details:
Stacktrace:
	at beq.a(SourceFile:380)
	at net.minecraft.client.main.Main.main(SourceFile:124)

-- System Details --
Details:
	Minecraft Version: 1.11
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 1.8.0_51, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 115780128 bytes (110 MB) / 201326592 bytes (192 MB) up to 2147483648 bytes (2048 MB)
	JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
	Launched Version: 1.11
	LWJGL: 2.9.4
	OpenGL: AMD Radeon(TM) RX Vega 10 Graphics GL version 4.5.13497 Compatibility Profile Context 23.20.815.6656, ATI Technologies Inc.
	GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

	Using VBOs: Yes
	Is Modded: Probably not. Jar signature remains and client brand is untouched.
	Type: Client (map_client.txt)
	Resource Packs: 
	Current Language: English (US)
	Profiler Position: N/A (disabled)
	CPU: 8x AMD Ryzen 7 2700U with Radeon Vega Mobile Gfx