---- Minecraft Crash Report ---- // Why did you do that? Time: 6/23/20 10:57 AM Description: Rendering screen java.lang.NullPointerException: Rendering screen at nd.a(SourceFile:27) at mr.b(SourceFile:109) at mr.a(SourceFile:76) at dmh.a(SourceFile:134) at dmi.a(SourceFile:42) at dmt.a(SourceFile:317) at dmv.a(SourceFile:117) at djv.a(SourceFile:67) at ebs.a(SourceFile:603) at dlx.e(SourceFile:1021) at dlx.e(SourceFile:654) at net.minecraft.client.main.Main.main(SourceFile:215) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at nd.a(SourceFile:27) at mr.b(SourceFile:109) at mr.a(SourceFile:76) at dmh.a(SourceFile:134) at dmi.a(SourceFile:42) at dmt.a(SourceFile:317) at dmv.a(SourceFile:117) at djv.a(SourceFile:67) -- Screen render details -- Details: Screen name: djv Mouse location: Scaled: (228, 163). Absolute: (915.000000, 654.000000) Screen size: Scaled: (480, 270). Absolute: (1920, 1080). Scale factor of 4.000000 Stacktrace: at ebs.a(SourceFile:603) at dlx.e(SourceFile:1021) at dlx.e(SourceFile:654) at net.minecraft.client.main.Main.main(SourceFile:215) -- System Details -- Details: Minecraft Version: 1.16 Minecraft Version ID: 1.16 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 935169864 bytes (891 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB) CPUs: 4 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.16 Backend library: LWJGL version 3.2.2 build 10 Backend API: GeForce GTX 1050/PCIe/SSE2 GL version 4.6.0 NVIDIA 445.87, NVIDIA Corporation GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) CPU: 4x Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz