---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 24/06/20 12:58 AM Description: Rendering screen java.lang.NullPointerException: Rendering screen at nd.a(SourceFile:27) at mr.b(SourceFile:109) at mr.a(SourceFile:76) at dmh.a(SourceFile:134) at dmi.a(SourceFile:42) at dmt.a(SourceFile:317) at dmv.a(SourceFile:117) at djv.a(SourceFile:67) at ebs.a(SourceFile:603) at dlx.e(SourceFile:1021) at dlx.e(SourceFile:654) at net.minecraft.client.main.Main.main(SourceFile:215) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at nd.a(SourceFile:27) at mr.b(SourceFile:109) at mr.a(SourceFile:76) at dmh.a(SourceFile:134) at dmi.a(SourceFile:42) at dmt.a(SourceFile:317) at dmv.a(SourceFile:117) at djv.a(SourceFile:67) -- Screen render details -- Details: Screen name: djv Mouse location: Scaled: (200, 0). Absolute: (400.000000, 0.000000) Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2.000000 Stacktrace: at ebs.a(SourceFile:603) at dlx.e(SourceFile:1021) at dlx.e(SourceFile:654) at net.minecraft.client.main.Main.main(SourceFile:215) -- System Details -- Details: Minecraft Version: 1.16 Minecraft Version ID: 1.16 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 904847592 bytes (862 MB) / 1946157056 bytes (1856 MB) up to 2147483648 bytes (2048 MB) CPUs: 4 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.16 Backend library: LWJGL version 3.2.2 build 10 Backend API: GeForce GTX 1050 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 445.87, NVIDIA Corporation GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: vanilla, programer_art Current Language: English (US) CPU: 4x AMD A10-7700K Radeon R7, 10 Compute Cores 4C+6G