---- Minecraft Crash Report ---- // Why did you do that? Time: 6/23/20 5:02 PM Description: Rendering screen java.lang.NullPointerException: Rendering screen at nd.a(SourceFile:27) at mr.b(SourceFile:109) at mr.a(SourceFile:76) at dmh.a(SourceFile:134) at dmi.a(SourceFile:42) at dmt.a(SourceFile:317) at dmv.a(SourceFile:117) at djv.a(SourceFile:67) at ebs.a(SourceFile:603) at dlx.e(SourceFile:1021) at dlx.e(SourceFile:654) at net.minecraft.client.main.Main.main(SourceFile:215) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at nd.a(SourceFile:27) at mr.b(SourceFile:109) at mr.a(SourceFile:76) at dmh.a(SourceFile:134) at dmi.a(SourceFile:42) at dmt.a(SourceFile:317) at dmv.a(SourceFile:117) at djv.a(SourceFile:67) -- Screen render details -- Details: Screen name: djv Mouse location: Scaled: (0, 154). Absolute: (1.000000, 308.000000) Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2.000000 Stacktrace: at ebs.a(SourceFile:603) at dlx.e(SourceFile:1021) at dlx.e(SourceFile:654) at net.minecraft.client.main.Main.main(SourceFile:215) -- System Details -- Details: Minecraft Version: 1.16 Minecraft Version ID: 1.16 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 5606127400 bytes (5346 MB) / 6442450944 bytes (6144 MB) up to 6442450944 bytes (6144 MB) CPUs: 8 JVM Flags: 10 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx6G -Xms6G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.16 Backend library: LWJGL version 3.2.2 build 10 Backend API: GeForce GTX 1080 Ti/PCIe/SSE2 GL version 4.6.0 NVIDIA 445.87, NVIDIA Corporation GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: vanilla Current Language: English (US) CPU: 8x Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz