---- Minecraft Crash Report ---- // You should try our sister game, Minceraft! Time: 13/08/20 11:59 Description: Initializing game java.lang.RuntimeException: GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT at ded.b(SourceFile:172) at ded.b(SourceFile:149) at ded.d(SourceFile:65) at ded.a(SourceFile:54) at ded.(SourceFile:45) at djw.(SourceFile:466) at net.minecraft.client.main.Main.main(SourceFile:177) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at ded.b(SourceFile:172) at ded.b(SourceFile:149) at ded.d(SourceFile:65) at ded.a(SourceFile:54) at ded.(SourceFile:45) at djw.(SourceFile:466) -- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:177) -- System Details -- Details: Minecraft Version: 1.16.2 Minecraft Version ID: 1.16.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1606190376 bytes (1531 MB) / 2013265920 bytes (1920 MB) up to 2147483648 bytes (2048 MB) CPUs: 4 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.16.2 Backend library: LWJGL version 3.2.2 build 10 Backend API: Intel(R) HD Graphics 630 GL version 4.6.0 - Build 26.20.100.7325, Intel GL Caps: Using framebuffer using OpenGL 3.0 Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) CPU: 4x Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz