---- Minecraft Profiler Results ----
// Now with the same numbers

Version: 1.18.1
Time span: 23 ms
Tick span: 1 ticks
// This is approximately 42.34 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(2/2) - 87.47%/87.47%
[01] |   level(2/2) - 93.17%/81.49%
[02] |   |   terrain(2/2) - 80.86%/65.90%
[03] |   |   |   render_cutout_mipped:RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3368/0x00000008008beaa0@220d1dfd]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 83.27%/54.87%
[03] |   |   |   filterempty(2/2) - 6.93%/4.57%
[03] |   |   |   unspecified(2/2) - 3.67%/2.42%
[03] |   |   |   render_cutout:RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eps$$Lambda$3369/0x00000008008becc0@f1bb962]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 3.60%/2.37%
[03] |   |   |   render_solid:RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3367/0x00000008008be880@2ff9d094]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 2.54%/1.67%
[02] |   |   translucent(2/2) - 5.13%/4.18%
[03] |   |   |   unspecified(2/2) - 51.82%/2.17%
[03] |   |   |   render_translucent:RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3370/0x00000008008beee0@58fb1b15]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 30.31%/1.27%
[03] |   |   |   translucent_sort(2/2) - 17.08%/0.71%
[03] |   |   |   filterempty(2/2) - 0.80%/0.03%
[02] |   |   hand(2/2) - 4.93%/4.01%
[02] |   |   unspecified(2/2) - 4.71%/3.84%
[02] |   |   terrain_setup(2/2) - 0.94%/0.77%
[03] |   |   |   update(2/2) - 95.89%/0.74%
[04] |   |   |   |   apply_frustum(2/2) - 87.66%/0.64%
[04] |   |   |   |   partial_update(2/2) - 7.29%/0.05%
[04] |   |   |   |   unspecified(2/2) - 5.05%/0.04%
[03] |   |   |   unspecified(2/2) - 1.70%/0.01%
[03] |   |   |   culling(2/2) - 1.25%/0.01%
[03] |   |   |   camera(2/2) - 0.89%/0.01%
[03] |   |   |   cull(2/2) - 0.27%/0.00%
[02] |   |   clouds(2/2) - 0.74%/0.60%
[02] |   |   entities(2/2) - 0.71%/0.58%
[02] |   |   sky(2/2) - 0.56%/0.46%
[02] |   |   clear(2/2) - 0.31%/0.25%
[02] |   |   blockentities(2/2) - 0.25%/0.20%
[02] |   |   compilechunks(2/2) - 0.25%/0.20%
[03] |   |   |   upload(2/2) - 59.46%/0.12%
[03] |   |   |   populate_chunks_to_compile(2/2) - 28.63%/0.06%
[03] |   |   |   schedule_async_compile(2/2) - 8.11%/0.02%
[03] |   |   |   unspecified(2/2) - 3.80%/0.01%
[02] |   |   camera(2/2) - 0.17%/0.14%
[02] |   |   string(2/2) - 0.15%/0.12%
[03] |   |   |   render_tripwire:RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eps$$Lambda$3405/0x00000008008c2200@42dae57f]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](2/2) - 41.63%/0.05%
[03] |   |   |   unspecified(2/2) - 30.81%/0.04%
[03] |   |   |   filterempty(2/2) - 27.56%/0.03%
[02] |   |   particles(2/2) - 0.12%/0.10%
[02] |   |   pick(2/2) - 0.07%/0.06%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(2/2) - 0.05%/0.04%
[02] |   |   weather(2/2) - 0.02%/0.02%
[02] |   |   light_updates(2/2) - 0.01%/0.01%
[02] |   |   fog(2/2) - 0.01%/0.01%
[02] |   |   light_update_queue(2/2) - 0.01%/0.01%
[02] |   |   captureFrustum(2/2) - 0.00%/0.00%
[02] |   |   center(2/2) - 0.00%/0.00%
[02] |   |   culling(2/2) - 0.00%/0.00%
[01] |   gui(2/2) - 6.68%/5.85%
[02] |   |   unspecified(2/2) - 55.92%/3.27%
[02] |   |   debug(2/2) - 27.48%/1.61%
[02] |   |   chat(2/2) - 16.51%/0.97%
[02] |   |   bossHealth(2/2) - 0.06%/0.00%
[02] |   |   selectedItemName(2/2) - 0.02%/0.00%
[01] |   unspecified(2/2) - 0.14%/0.13%
[00] unspecified(2/2) - 7.44%/7.44%
[00] updateDisplay(2/2) - 4.06%/4.06%
[00] blit(2/2) - 0.77%/0.77%
[00] toasts(2/2) - 0.10%/0.10%
[00] render(2/2) - 0.06%/0.06%
[01] |   unspecified(2/2) - 96.76%/0.06%
[01] |   display(2/2) - 3.24%/0.00%
[00] yield(2/2) - 0.04%/0.04%
[00] sound(2/2) - 0.03%/0.03%
[00] fpsUpdate(2/2) - 0.03%/0.03%
[00] scheduledExecutables(2/2) - 0.00%/0.00%
[00] tick(2/2) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

