[00:00:08] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6289ms or 125 ticks behind [00:00:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 7098ms or 141 ticks behind [00:00:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5725ms or 114 ticks behind [00:01:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6059ms or 121 ticks behind [00:01:30] [Server thread/INFO]: [Server] Starting backup... [00:01:30] [Server thread/INFO]: Automatic saving is now disabled [00:01:30] [Server thread/INFO]: Saving the game (this may take a moment!) [00:01:31] [Server thread/INFO]: Saved the game [00:01:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6252ms or 125 ticks behind [00:01:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5880ms or 117 ticks behind [00:02:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5643ms or 112 ticks behind [00:02:35] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5769ms or 115 ticks behind [00:02:54] [Server thread/INFO]: Automatic saving is now enabled [00:02:54] [Server thread/INFO]: [Server] Backup completed. [00:02:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5922ms or 118 ticks behind [00:03:16] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5156ms or 103 ticks behind [00:03:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5190ms or 103 ticks behind [00:03:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5535ms or 110 ticks behind [00:04:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5507ms or 110 ticks behind [00:04:26] [Server thread/INFO]: Villager bfj['Villager'/55664, l='ServerLevel[world]', x=-58.51, y=6.06, z=610.50] died, message: 'Villager was slain by ??' [00:04:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4561ms or 91 ticks behind [00:04:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4695ms or 93 ticks behind [00:05:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5276ms or 105 ticks behind [00:05:37] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5114ms or 102 ticks behind [00:05:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5281ms or 105 ticks behind [00:06:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5195ms or 103 ticks behind [00:06:38] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5788ms or 115 ticks behind [00:06:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5761ms or 115 ticks behind [00:07:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5946ms or 118 ticks behind [00:07:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5023ms or 100 ticks behind [00:08:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5192ms or 103 ticks behind [00:08:19] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4774ms or 95 ticks behind [00:08:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4402ms or 88 ticks behind [00:09:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5941ms or 118 ticks behind [00:09:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 7300ms or 146 ticks behind [00:09:43] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5829ms or 116 ticks behind [00:10:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5928ms or 118 ticks behind [00:10:10] [Server thread/WARN]: I_AM_PROVIDENCE moved wrongly! [00:10:10] [Server thread/WARN]: I_AM_PROVIDENCE moved wrongly! [00:10:10] [Server thread/WARN]: I_AM_PROVIDENCE moved wrongly! [00:10:25] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6615ms or 132 ticks behind [00:10:46] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6170ms or 123 ticks behind [00:11:07] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6138ms or 122 ticks behind [00:11:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6538ms or 130 ticks behind [00:11:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6656ms or 133 ticks behind [00:12:13] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 7247ms or 144 ticks behind [00:12:35] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 7467ms or 149 ticks behind [00:12:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4159ms or 83 ticks behind [00:13:15] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5495ms or 109 ticks behind [00:13:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5692ms or 113 ticks behind [00:13:37] [Server thread/INFO]: SlaterTh90 has completed the challenge [Hot Tourist Destinations] [00:13:56] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5142ms or 102 ticks behind [00:14:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6588ms or 131 ticks behind [00:14:18] [Server thread/INFO]: Villager bfj['Villager'/55662, l='ServerLevel[world]', x=-58.51, y=6.06, z=610.50] died, message: 'Villager was slain by ??' [00:14:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6503ms or 130 ticks behind [00:15:00] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6347ms or 126 ticks behind [00:15:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4850ms or 97 ticks behind [00:15:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4582ms or 91 ticks behind [00:15:48] [Server thread/INFO]: [Server] Can't keep up! Is the server overloaded? Running 6503ms or 130 ticks behind [00:16:02] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 7534ms or 150 ticks behind [00:16:24] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 7415ms or 148 ticks behind [00:16:47] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 8016ms or 160 ticks behind [00:17:12] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 9730ms or 194 ticks behind [00:17:36] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 8933ms or 178 ticks behind [00:17:59] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 8093ms or 161 ticks behind [00:18:22] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 8019ms or 160 ticks behind [00:18:43] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5704ms or 114 ticks behind [00:19:04] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 6086ms or 121 ticks behind [00:19:23] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4253ms or 85 ticks behind [00:19:42] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4584ms or 91 ticks behind [00:20:01] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3970ms or 79 ticks behind [00:20:20] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3739ms or 74 ticks behind [00:20:39] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3450ms or 69 ticks behind [00:20:58] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3959ms or 79 ticks behind [00:21:18] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5859ms or 117 ticks behind [00:21:38] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4432ms or 88 ticks behind [00:21:48] [Server thread/INFO]: Villager bfj['Villager'/101545, l='ServerLevel[world]', x=871.03, y=60.00, z=-1855.52] died, message: 'Villager was slain by Zombie' [00:21:49] [Server thread/INFO]: Villager bfj['Villager'/101544, l='ServerLevel[world]', x=872.46, y=60.00, z=-1855.31] died, message: 'Villager was slain by Zombie' [00:21:57] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4567ms or 91 ticks behind [00:22:17] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4230ms or 84 ticks behind [00:22:35] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3981ms or 79 ticks behind [00:22:54] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3875ms or 77 ticks behind [00:23:14] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4282ms or 85 ticks behind [00:23:33] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4026ms or 80 ticks behind [00:23:51] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3817ms or 76 ticks behind [00:24:11] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4422ms or 88 ticks behind [00:24:16] [Server thread/INFO]: Villager bfj['Villager'/55669, l='ServerLevel[world]', x=-58.51, y=6.06, z=610.50] died, message: 'Villager was slain by ??' [00:24:29] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3221ms or 64 ticks behind [00:24:50] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5717ms or 114 ticks behind [00:25:10] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 5769ms or 115 ticks behind [00:25:30] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 4241ms or 84 ticks behind [00:25:48] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 3152ms or 63 ticks behind [00:26:05] [Server thread/WARN]: Can't keep up! Is the server overloaded? Running 2594ms or 51 ticks behind