---- Minecraft Profiler Results ----
// Shiny numbers!

Version: 21w14a
Time span: 81 ms
Tick span: 1 ticks
// This is approximately 12.34 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 96.16%/96.16%
[01] |   level(1/1) - 99.48%/95.66%
[02] |   |   light_updates(1/1) - 42.50%/40.66%
[02] |   |   terrain(1/1) - 23.69%/22.66%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emh$$Lambda$2909/2014990800@516764c4]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 46.79%/10.60%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emh$$Lambda$2910/1521331541@59c46e5e]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 26.91%/6.10%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emh$$Lambda$2911/875004964@4d4b0e1a]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 25.24%/5.72%
[03] |   |   |   filterempty(3/3) - 0.57%/0.13%
[03] |   |   |   unspecified(1/1) - 0.50%/0.11%
[02] |   |   updatechunks(1/1) - 12.88%/12.32%
[02] |   |   terrain_setup(1/1) - 10.80%/10.33%
[03] |   |   |   update(1/1) - 94.17%/9.73%
[04] |   |   |   |   iteration(1/1) - 98.82%/9.62%
[04] |   |   |   |   unspecified(1/1) - 1.18%/0.11%
[03] |   |   |   rebuildNear(1/1) - 5.73%/0.59%
[03] |   |   |   unspecified(1/1) - 0.07%/0.01%
[03] |   |   |   culling(1/1) - 0.02%/0.00%
[03] |   |   |   camera(1/1) - 0.01%/0.00%
[03] |   |   |   cull(1/1) - 0.01%/0.00%
[02] |   |   translucent(1/1) - 3.91%/3.74%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emh$$Lambda$2912/1977850689@5c4de465]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 97.91%/3.67%
[03] |   |   |   unspecified(1/1) - 1.03%/0.04%
[03] |   |   |   filterempty(1/1) - 1.03%/0.04%
[03] |   |   |   translucent_sort(1/1) - 0.03%/0.00%
[02] |   |   entities(1/1) - 2.23%/2.13%
[02] |   |   string(1/1) - 2.11%/2.01%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emh$$Lambda$2946/1811765068@36e6ea6c]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 96.55%/1.94%
[03] |   |   |   filterempty(1/1) - 1.86%/0.04%
[03] |   |   |   unspecified(1/1) - 1.58%/0.03%
[02] |   |   blockentities(1/1) - 1.15%/1.10%
[02] |   |   particles(1/1) - 0.19%/0.18%
[02] |   |   sky(1/1) - 0.16%/0.15%
[02] |   |   hand(1/1) - 0.12%/0.12%
[02] |   |   clear(1/1) - 0.11%/0.11%
[02] |   |   unspecified(1/1) - 0.06%/0.06%
[02] |   |   clouds(1/1) - 0.04%/0.04%
[02] |   |   camera(1/1) - 0.02%/0.01%
[02] |   |   pick(1/1) - 0.01%/0.01%
[03] |   |   |   #getEntities 1/1
[02] |   |   destroyProgress(1/1) - 0.01%/0.01%
[02] |   |   weather(1/1) - 0.00%/0.00%
[02] |   |   fog(1/1) - 0.00%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[02] |   |   center(1/1) - 0.00%/0.00%
[02] |   |   captureFrustum(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 0.52%/0.50%
[02] |   |   chat(1/1) - 84.96%/0.42%
[02] |   |   unspecified(1/1) - 14.80%/0.07%
[02] |   |   bossHealth(1/1) - 0.17%/0.00%
[02] |   |   selectedItemName(1/1) - 0.07%/0.00%
[01] |   unspecified(1/1) - 0.00%/0.00%
[00] scheduledExecutables(1/1) - 2.69%/2.69%
[01] |   queueCheckLight(255/255) - 65.08%/1.75%
[01] |   unspecified(1/1) - 34.92%/0.94%
[00] unspecified(1/1) - 0.66%/0.66%
[00] updateDisplay(1/1) - 0.37%/0.37%
[00] render(1/1) - 0.06%/0.06%
[01] |   unspecified(1/1) - 98.44%/0.06%
[01] |   display(1/1) - 1.56%/0.00%
[00] blit(1/1) - 0.04%/0.04%
[00] sound(1/1) - 0.01%/0.01%
[00] yield(1/1) - 0.00%/0.00%
[00] toasts(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

