"RAINBEAU'S WATER WORLD" ADVANCEMENTS:


"Water World" -- enter a water block

	"It's So Shimmery!" -- find an ocean monument
	
	    "Who Guards the Guardians?" -- defeat a guardian
		
		    "No Respect for Your Elders" (GOAL) -- defeat an elder guardian
			
			    "Wring It Out" -- have a dry sponge in your inventory

	"Octopus's Garden" -- enter seagrass, coral and kelp blocks
	
		"Kelp! I Need Somebody!" -- have kelp in your inventory
		
		    "Speed Eating" -- eat dried kelp
			
			    "Castaway" (GOAL) -- eat nothing but dried kelp for three in-game days (one real-life hour)

	    "Living Cube" -- have a coral block in your inventory
		
		    "Dead Cube" -- have a dead coral block in your inventory
			
		"Not for Hamburgers!" -- have a sea pickle in your inventory
		
	"The Ruins of Atlantis?" -- find ocean ruins
	
	    "Downed Drowned" -- defeat a drowned
		
		    "A Throwaway Joke" -- hit something with a thrown trident (same as vanilla advancement)
			
			    "Very Very Frightening" (GOAL) -- hit a villager with lightning from a trident (same as vanilla advancement)

	"Scuba Diving" -- be under the effect of "Water Breathing"
	
	    "Speedy Swimmer" -- wear boots enchanted with "Depth Strider"

	    "Swim with the Dolphins" -- be under the effect of "Dolphin's Grace"
		
		    "Sleep with the Fishes" (CHALLENGE; 50 xp) -- remain underwater for a full in-game day (20 real-life minutes)
			
	"A Sinking Feeling" -- find a shipwreck
	
	    "X Marks the Spot!" -- open a buried treasure chest
		
		    "Heart and Soul" -- have a Heart of the Sea and a nautilus shell in your inventory
			
			    "Feel the Power" (GOAL) -- activate a conduit

    "Yellow Submarine" -- board a boat

		"Island Adventuring Time" (CHALLENGE; 500 xp) -- visit an example of each of the 29 major "types" of island (modified from the vanilla "Adventuring Time" advancement)
	
	    "Sail the Seven, er, Five Seas" (CHALLENGE; 250 xp) -- explore below y=64 in each of the five types of deep ocean
