---- Minecraft Profiler Results ----
// Shiny numbers!

Version: 21w15a
Time span: 7 ms
Tick span: 1 ticks
// This is approximately 125.32 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 63.72%/63.72%
[01] |   level(1/1) - 77.30%/49.26%
[02] |   |   terrain(1/1) - 25.57%/12.59%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2876/1055277306@1684f3ac]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 39.87%/5.02%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2877/1064330000@288c3adc]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 25.22%/3.18%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emi$$Lambda$2878/265184085@62591d2d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.37%/2.31%
[03] |   |   |   unspecified(1/1) - 8.45%/1.06%
[03] |   |   |   filterempty(3/3) - 8.10%/1.02%
[02] |   |   blockentities(1/1) - 11.58%/5.71%
[02] |   |   light_updates(1/1) - 10.44%/5.14%
[02] |   |   sky(1/1) - 8.48%/4.18%
[02] |   |   translucent(1/1) - 7.50%/3.70%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2879/1181284748@7065ccd1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 76.64%/2.83%
[03] |   |   |   unspecified(1/1) - 12.01%/0.44%
[03] |   |   |   filterempty(1/1) - 11.12%/0.41%
[03] |   |   |   translucent_sort(1/1) - 0.23%/0.01%
[02] |   |   entities(1/1) - 7.31%/3.60%
[02] |   |   destroyProgress(1/1) - 5.99%/2.95%
[02] |   |   terrain_setup(1/1) - 4.56%/2.25%
[03] |   |   |   rebuildNear(1/1) - 94.73%/2.13%
[03] |   |   |   unspecified(1/1) - 2.93%/0.07%
[03] |   |   |   culling(1/1) - 0.81%/0.02%
[03] |   |   |   camera(1/1) - 0.71%/0.02%
[03] |   |   |   update(1/1) - 0.43%/0.01%
[03] |   |   |   cull(1/1) - 0.38%/0.01%
[02] |   |   string(1/1) - 4.30%/2.12%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2912/1058647106@414d48e2]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 77.09%/1.63%
[03] |   |   |   unspecified(1/1) - 12.32%/0.26%
[03] |   |   |   filterempty(1/1) - 10.59%/0.22%
[02] |   |   clear(1/1) - 3.85%/1.90%
[02] |   |   particles(1/1) - 2.99%/1.47%
[02] |   |   hand(1/1) - 2.95%/1.45%
[02] |   |   unspecified(1/1) - 1.53%/0.75%
[02] |   |   pick(1/1) - 1.34%/0.66%
[03] |   |   |   #getEntities 1/1
[02] |   |   camera(1/1) - 1.21%/0.60%
[02] |   |   center(1/1) - 0.09%/0.05%
[02] |   |   fog(1/1) - 0.08%/0.04%
[02] |   |   culling(1/1) - 0.08%/0.04%
[02] |   |   weather(1/1) - 0.06%/0.03%
[02] |   |   updatechunks(1/1) - 0.04%/0.02%
[02] |   |   captureFrustum(1/1) - 0.04%/0.02%
[01] |   gui(1/1) - 22.53%/14.35%
[02] |   |   unspecified(1/1) - 58.09%/8.34%
[02] |   |   food(1/1) - 15.07%/2.16%
[02] |   |   health(1/1) - 14.95%/2.15%
[02] |   |   expLevel(1/1) - 9.51%/1.36%
[02] |   |   expBar(1/1) - 1.91%/0.27%
[02] |   |   chat(1/1) - 0.21%/0.03%
[02] |   |   armor(1/1) - 0.08%/0.01%
[02] |   |   air(1/1) - 0.08%/0.01%
[02] |   |   bossHealth(1/1) - 0.06%/0.01%
[02] |   |   selectedItemName(1/1) - 0.04%/0.01%
[01] |   unspecified(1/1) - 0.18%/0.11%
[00] updateDisplay(1/1) - 27.30%/27.30%
[00] unspecified(1/1) - 3.36%/3.36%
[00] render(1/1) - 3.11%/3.11%
[01] |   unspecified(1/1) - 98.74%/3.07%
[01] |   display(1/1) - 1.26%/0.04%
[00] yield(1/1) - 1.14%/1.14%
[00] blit(1/1) - 0.75%/0.75%
[00] sound(1/1) - 0.56%/0.56%
[00] scheduledExecutables(1/1) - 0.03%/0.03%
[00] tick(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] fpsUpdate(1/1) - 0.01%/0.01%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

