---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w15a
Time span: 21 ms
Tick span: 1 ticks
// This is approximately 46.65 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 92.21%/92.21%
[01] |   gui(1/1) - 89.03%/82.09%
[02] |   |   unspecified(1/1) - 94.73%/77.76%
[02] |   |   chat(1/1) - 1.47%/1.21%
[02] |   |   health(1/1) - 1.42%/1.16%
[02] |   |   food(1/1) - 1.37%/1.13%
[02] |   |   expLevel(1/1) - 0.82%/0.68%
[02] |   |   expBar(1/1) - 0.17%/0.14%
[02] |   |   bossHealth(1/1) - 0.01%/0.01%
[02] |   |   armor(1/1) - 0.01%/0.00%
[02] |   |   air(1/1) - 0.01%/0.00%
[02] |   |   selectedItemName(1/1) - 0.00%/0.00%
[01] |   level(1/1) - 10.94%/10.08%
[02] |   |   terrain(1/1) - 26.68%/2.69%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2876/1055277306@1684f3ac]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 40.43%/1.09%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2877/1064330000@288c3adc]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 19.87%/0.53%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emi$$Lambda$2878/265184085@62591d2d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 18.90%/0.51%
[03] |   |   |   filterempty(3/3) - 10.72%/0.29%
[03] |   |   |   unspecified(1/1) - 10.07%/0.27%
[02] |   |   entities(1/1) - 10.90%/1.10%
[02] |   |   translucent(1/1) - 9.40%/0.95%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2879/1181284748@7065ccd1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 68.87%/0.65%
[03] |   |   |   unspecified(1/1) - 16.20%/0.15%
[03] |   |   |   filterempty(1/1) - 14.69%/0.14%
[03] |   |   |   translucent_sort(1/1) - 0.24%/0.00%
[02] |   |   blockentities(1/1) - 9.37%/0.94%
[02] |   |   sky(1/1) - 6.07%/0.61%
[02] |   |   destroyProgress(1/1) - 5.68%/0.57%
[02] |   |   particles(1/1) - 5.50%/0.55%
[02] |   |   string(1/1) - 4.57%/0.46%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2912/1058647106@414d48e2]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 69.60%/0.32%
[03] |   |   |   unspecified(1/1) - 15.40%/0.07%
[03] |   |   |   filterempty(1/1) - 15.00%/0.07%
[02] |   |   hand(1/1) - 4.46%/0.45%
[02] |   |   terrain_setup(1/1) - 3.95%/0.40%
[03] |   |   |   rebuildNear(1/1) - 91.67%/0.37%
[03] |   |   |   unspecified(1/1) - 3.82%/0.02%
[03] |   |   |   camera(1/1) - 1.62%/0.01%
[03] |   |   |   culling(1/1) - 1.50%/0.01%
[03] |   |   |   update(1/1) - 0.69%/0.00%
[03] |   |   |   cull(1/1) - 0.69%/0.00%
[02] |   |   camera(1/1) - 3.25%/0.33%
[02] |   |   pick(1/1) - 2.92%/0.29%
[03] |   |   |   #getEntities 1/1
[02] |   |   light_updates(1/1) - 2.56%/0.26%
[02] |   |   clear(1/1) - 2.21%/0.22%
[02] |   |   unspecified(1/1) - 2.05%/0.21%
[02] |   |   fog(1/1) - 0.11%/0.01%
[02] |   |   weather(1/1) - 0.10%/0.01%
[02] |   |   updatechunks(1/1) - 0.09%/0.01%
[02] |   |   captureFrustum(1/1) - 0.06%/0.01%
[02] |   |   center(1/1) - 0.05%/0.01%
[02] |   |   culling(1/1) - 0.04%/0.00%
[01] |   unspecified(1/1) - 0.04%/0.03%
[00] updateDisplay(1/1) - 5.74%/5.74%
[00] unspecified(1/1) - 1.35%/1.35%
[00] blit(1/1) - 0.35%/0.35%
[00] render(1/1) - 0.29%/0.29%
[01] |   unspecified(1/1) - 98.87%/0.28%
[01] |   display(1/1) - 1.13%/0.00%
[00] sound(1/1) - 0.03%/0.03%
[00] yield(1/1) - 0.02%/0.02%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

