---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 21w15a
Time span: 12 ms
Tick span: 1 ticks
// This is approximately 82.16 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] gameRenderer(1/1) - 89.48%/89.48%
[01] |   level(1/1) - 75.55%/67.61%
[02] |   |   terrain(1/1) - 39.21%/26.51%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2877/1064330000@288c3adc]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 39.60%/10.50%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2876/1055277306@1684f3ac]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 32.70%/8.67%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[emi$$Lambda$2878/265184085@62591d2d]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 21.74%/5.76%
[03] |   |   |   filterempty(3/3) - 3.00%/0.80%
[03] |   |   |   unspecified(1/1) - 2.96%/0.78%
[02] |   |   entities(1/1) - 21.52%/14.55%
[02] |   |   terrain_setup(1/1) - 15.30%/10.34%
[03] |   |   |   update(1/1) - 97.20%/10.05%
[04] |   |   |   |   iteration(1/1) - 99.54%/10.01%
[04] |   |   |   |   unspecified(1/1) - 0.46%/0.05%
[03] |   |   |   rebuildNear(1/1) - 2.17%/0.22%
[03] |   |   |   unspecified(1/1) - 0.34%/0.04%
[03] |   |   |   culling(1/1) - 0.13%/0.01%
[03] |   |   |   camera(1/1) - 0.10%/0.01%
[03] |   |   |   cull(1/1) - 0.06%/0.01%
[02] |   |   translucent(1/1) - 5.69%/3.85%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2879/1181284748@7065ccd1]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 79.37%/3.05%
[03] |   |   |   unspecified(1/1) - 13.49%/0.52%
[03] |   |   |   filterempty(1/1) - 7.02%/0.27%
[03] |   |   |   translucent_sort(1/1) - 0.13%/0.00%
[02] |   |   destroyProgress(1/1) - 2.54%/1.72%
[02] |   |   light_updates(1/1) - 2.43%/1.64%
[02] |   |   sky(1/1) - 2.41%/1.63%
[02] |   |   hand(1/1) - 2.17%/1.47%
[02] |   |   clear(1/1) - 1.80%/1.22%
[02] |   |   blockentities(1/1) - 1.35%/0.91%
[02] |   |   particles(1/1) - 1.24%/0.84%
[02] |   |   pick(1/1) - 1.19%/0.80%
[03] |   |   |   #getEntities 1/1
[02] |   |   unspecified(1/1) - 1.13%/0.76%
[02] |   |   string(1/1) - 1.11%/0.75%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[emi$$Lambda$2912/1058647106@414d48e2]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 63.84%/0.48%
[03] |   |   |   unspecified(1/1) - 18.46%/0.14%
[03] |   |   |   filterempty(1/1) - 17.70%/0.13%
[02] |   |   camera(1/1) - 0.66%/0.44%
[02] |   |   center(1/1) - 0.09%/0.06%
[02] |   |   fog(1/1) - 0.04%/0.03%
[02] |   |   culling(1/1) - 0.04%/0.03%
[02] |   |   weather(1/1) - 0.04%/0.03%
[02] |   |   captureFrustum(1/1) - 0.03%/0.02%
[02] |   |   updatechunks(1/1) - 0.02%/0.02%
[01] |   gui(1/1) - 24.41%/21.84%
[02] |   |   unspecified(1/1) - 65.97%/14.41%
[02] |   |   food(1/1) - 12.03%/2.63%
[02] |   |   health(1/1) - 9.98%/2.18%
[02] |   |   chat(1/1) - 6.46%/1.41%
[02] |   |   expLevel(1/1) - 4.51%/0.98%
[02] |   |   expBar(1/1) - 0.93%/0.20%
[02] |   |   bossHealth(1/1) - 0.03%/0.01%
[02] |   |   armor(1/1) - 0.03%/0.01%
[02] |   |   air(1/1) - 0.03%/0.01%
[02] |   |   selectedItemName(1/1) - 0.02%/0.00%
[01] |   unspecified(1/1) - 0.04%/0.04%
[00] updateDisplay(1/1) - 7.49%/7.49%
[00] render(1/1) - 1.17%/1.17%
[01] |   unspecified(1/1) - 98.46%/1.15%
[01] |   display(1/1) - 1.54%/0.02%
[00] unspecified(1/1) - 1.11%/1.11%
[00] blit(1/1) - 0.56%/0.56%
[00] sound(1/1) - 0.11%/0.11%
[00] yield(1/1) - 0.04%/0.04%
[00] fpsUpdate(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.01%/0.01%
[00] toasts(1/1) - 0.01%/0.01%
[00] tick(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

