---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: ۲۰۲۱/۵/۱۳،‏ ۲۳:۴۴ Description: Initializing game aa: Non [a-z0-9/._-] character in path of location: minecraft:dynamic/light_map_۱ at wr.(SourceFile:41) at wr.(SourceFile:46) at ewt.a(SourceFile:137) at emo.(SourceFile:34) at emi.(SourceFile:278) at duv.(SourceFile:558) at net.minecraft.client.main.Main.main(SourceFile:179) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at wr.(SourceFile:41) at wr.(SourceFile:46) at ewt.a(SourceFile:137) at emo.(SourceFile:34) at emi.(SourceFile:278) at duv.(SourceFile:558) -- Initialization -- Details: Stacktrace: at net.minecraft.client.main.Main.main(SourceFile:179) -- System Details -- Details: Minecraft Version: 21w19a Minecraft Version ID: 21w19a Operating System: Windows 10 (amd64) version 10.0 Java Version: 16.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 789285432 bytes (752 MB) / 1241513984 bytes (1184 MB) up to 2147483648 bytes (2048 MB) CPUs: 4 JVM Flags: ۹ total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 21w19a Backend library: LWJGL version 3.2.2 build 10 Backend API: GeForce 810M/PCIe/SSE2 GL version 3.2.0 NVIDIA 390.65, NVIDIA Corporation Window size: GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) CPU: ۴x Intel(R) Pentium(R) CPU N4200 @ 1.10GHz