---- Minecraft Profiler Results ----
// You should add flames to things, it makes them go faster!

Version: 1.17
Time span: 33 ms
Tick span: 1 ticks
// This is approximately 30.16 ticks per second. It should be 20 ticks per second

--- BEGIN PROFILE DUMP ---

[00] unspecified(1/1) - 66.15%/66.15%
[00] gameRenderer(1/1) - 31.56%/31.56%
[01] |   level(1/1) - 93.48%/29.50%
[02] |   |   terrain(1/1) - 49.51%/14.60%
[03] |   |   |   render_RenderType[solid:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3109/0x000000080085cc30@674d89bf]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 48.03%/7.01%
[03] |   |   |   render_RenderType[cutout_mipped:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3110/0x000000080085c400@69fdae43]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 24.21%/3.54%
[03] |   |   |   filterempty(3/3) - 10.67%/1.56%
[03] |   |   |   render_RenderType[cutout:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=false)], shader[Optional[eno$$Lambda$3111/0x0000000800860000@110d684e]], no_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, main_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 10.57%/1.54%
[03] |   |   |   unspecified(1/1) - 6.51%/0.95%
[02] |   |   entities(1/1) - 24.88%/7.34%
[02] |   |   terrain_setup(1/1) - 10.68%/3.15%
[03] |   |   |   update(1/1) - 90.80%/2.86%
[04] |   |   |   |   iteration(1/1) - 98.91%/2.83%
[04] |   |   |   |   unspecified(1/1) - 1.09%/0.03%
[03] |   |   |   rebuildNear(1/1) - 7.49%/0.24%
[03] |   |   |   unspecified(1/1) - 1.04%/0.03%
[03] |   |   |   camera(1/1) - 0.29%/0.01%
[03] |   |   |   culling(1/1) - 0.25%/0.01%
[03] |   |   |   cull(1/1) - 0.13%/0.00%
[02] |   |   sky(1/1) - 3.41%/1.01%
[02] |   |   translucent(1/1) - 2.69%/0.79%
[03] |   |   |   render_RenderType[translucent:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3112/0x0000000800860218@78fc3bba]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, translucent_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 83.02%/0.66%
[03] |   |   |   filterempty(1/1) - 9.97%/0.08%
[03] |   |   |   unspecified(1/1) - 6.71%/0.05%
[03] |   |   |   translucent_sort(1/1) - 0.30%/0.00%
[02] |   |   particles(1/1) - 1.55%/0.46%
[02] |   |   blockentities(1/1) - 1.36%/0.40%
[02] |   |   string(1/1) - 1.25%/0.37%
[03] |   |   |   render_RenderType[tripwire:CompositeState[[texture[Optional[minecraft:textures/atlas/blocks.png](blur=false, mipmap=true)], shader[Optional[eno$$Lambda$3147/0x0000000800864b60@34011030]], translucent_transparency, depth_test[<=], cull[true], lightmap[true], overlay[false], no_layering, weather_target, default_texturing, write_mask_state[writeColor=true, writeDepth=true], line_width[1.0]], outlineProperty=affects_outline]](1/1) - 77.40%/0.28%
[03] |   |   |   filterempty(1/1) - 12.04%/0.04%
[03] |   |   |   unspecified(1/1) - 10.57%/0.04%
[02] |   |   unspecified(1/1) - 1.12%/0.33%
[02] |   |   hand(1/1) - 1.10%/0.32%
[02] |   |   destroyProgress(1/1) - 1.03%/0.30%
[02] |   |   light_updates(1/1) - 0.34%/0.10%
[02] |   |   clouds(1/1) - 0.34%/0.10%
[02] |   |   clear(1/1) - 0.28%/0.08%
[02] |   |   pick(1/1) - 0.16%/0.05%
[03] |   |   |   #getEntities 1/1
[02] |   |   fog(1/1) - 0.14%/0.04%
[02] |   |   camera(1/1) - 0.08%/0.02%
[02] |   |   updatechunks(1/1) - 0.05%/0.01%
[02] |   |   weather(1/1) - 0.02%/0.01%
[02] |   |   center(1/1) - 0.01%/0.00%
[02] |   |   captureFrustum(1/1) - 0.01%/0.00%
[02] |   |   culling(1/1) - 0.00%/0.00%
[01] |   gui(1/1) - 6.47%/2.04%
[02] |   |   unspecified(1/1) - 72.14%/1.47%
[02] |   |   chat(1/1) - 17.72%/0.36%
[02] |   |   selectedItemName(1/1) - 9.99%/0.20%
[02] |   |   bossHealth(1/1) - 0.15%/0.00%
[01] |   unspecified(1/1) - 0.05%/0.02%
[00] updateDisplay(1/1) - 1.39%/1.39%
[01] |   unspecified(1/1) - 99.65%/1.39%
[01] |   mouse(1/1) - 0.35%/0.00%
[00] toasts(1/1) - 0.47%/0.47%
[00] blit(1/1) - 0.29%/0.29%
[00] render(1/1) - 0.10%/0.10%
[01] |   unspecified(1/1) - 98.13%/0.09%
[01] |   display(1/1) - 1.88%/0.00%
[00] sound(1/1) - 0.02%/0.02%
[00] yield(1/1) - 0.01%/0.01%
[00] scheduledExecutables(1/1) - 0.00%/0.00%
[00] tick(1/1) - 0.00%/0.00%
[00] fpsUpdate(1/1) - 0.00%/0.00%
--- END PROFILE DUMP ---

--- BEGIN COUNTER DUMP ---

-- Counter: getEntities --
[00] root total:0/1 average: 0/1
[01] |   gameRenderer total:0/1 average: 0/1
[02] |   |   level total:0/1 average: 0/1
[03] |   |   |   pick total:1/1 average: 1/1


--- END COUNTER DUMP ---

