---- Minecraft Crash Report ---- // You're mean. Time: 20/06/21, 14:49 Description: mouseClicked event handler java.lang.OutOfMemoryError: Java heap space at java.base/java.util.ArrayList.(ArrayList.java:156) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at ng$1.a(SourceFile:40) at ng$1.b(SourceFile:25) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at nk.a(SourceFile:108) at nk.a(SourceFile:75) at nk.a(SourceFile:32) at nk.a(SourceFile:26) at dib.a(SourceFile:229) at dib$$Lambda$4033/0x000000010099a808.apply(Unknown Source) at dib.a(SourceFile:186) at dib.b(SourceFile:157) at eek.a(SourceFile:93) at eek.(SourceFile:85) at eeh.b(SourceFile:63) at eap.b(SourceFile:387) at dvo.a(SourceFile:986) at eau.d(SourceFile:144) at eau$$Lambda$3438/0x00000001008d4a48.onPress(Unknown Source) at dwz.c(SourceFile:40) at dwt.a(SourceFile:16) at dwx.a(SourceFile:121) at dxw.a(SourceFile:27) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- – Head -- Thread: Render thread Stacktrace: at java.base/java.util.ArrayList.(ArrayList.java:156) at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) at ng$1.a(SourceFile:40) at ng$1.b(SourceFile:25) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at na.a(SourceFile:428) at na$1.a(SourceFile:71) at na$1.b(SourceFile:57) at nk.a(SourceFile:108) at nk.a(SourceFile:75) at nk.a(SourceFile:32) at nk.a(SourceFile:26) at dib.a(SourceFile:229) at dib$$Lambda$4033/0x000000010099a808.apply(Unknown Source) – Affected screen -- Details: Screen name: eau Stacktrace: at eap.a(SourceFile:493) at dvp.a(SourceFile:94) at dvp.c(SourceFile:165) at aqu.execute(SourceFile:101) at dvp.b(SourceFile:165) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwPollEvents(GLFW.java:3101) at com.mojang.blaze3d.systems.RenderSystem.flipFrame(SourceFile:172) at dpq.e(SourceFile:310) at dvo.f(SourceFile:1139) at dvo.e(SourceFile:730) at net.minecraft.client.main.Main.main(SourceFile:217) – Last reload -- Details: Reload number: 1 Reload reason: initial Finished: Yes Packs: Default – System Details -- Details: Minecraft Version: 1.17 Minecraft Version ID: 1.17 Operating System: Windows 10 (amd64) version 10.0 Java Version: 16.0.1, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1879063096 bytes (1792 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz Identifier: Intel64 Family 6 Model 78 Stepping 3 Microarchitecture: Skylake (Client) Frequency (GHz): 2,40 Number of physical packages: 1 Number of physical CPUs: 2 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics 520 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024,00 Graphics card #0 deviceId: 0x1916 Graphics card #0 versionInfo: DriverVersion=27.20.100.8681 Memory slot #0 capacity (MB): 4096,00 Memory slot #0 clockSpeed (GHz): 2,40 Memory slot #0 type: DDR4 Virtual memory max (MB): 8623,55 Virtual memory used (MB): 6251,86 Swap memory total (MB): 4889,86 Swap memory used (MB): 554,69 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.17 Backend library: LWJGL version 3.2.2 build 10 Backend API: Intel(R) HD Graphics 520 GL version 3.2.0 - Build 27.20.100.8681, Intel Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Graphics mode: fast Resource Packs: Current Language: Italiano (Italia) CPU: 4x Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz