---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 8/1/21, 6:44 AM
Description: mouseClicked event handler

java.lang.OutOfMemoryError: Java heap space
	at java.base/java.util.ArrayList.<init>(ArrayList.java:156)
	at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190)
	at ng$1.a(SourceFile:40)
	at ng$1.b(SourceFile:25)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at nk.a(SourceFile:108)
	at nk.a(SourceFile:75)
	at nk.a(SourceFile:32)
	at nk.a(SourceFile:26)
	at dib.a(SourceFile:238)
	at dib$$Lambda$4090/0x00000001009e7c88.apply(Unknown Source)
	at dib.a(SourceFile:187)
	at dib.b(SourceFile:159)
	at eel.a(SourceFile:93)
	at eel.<init>(SourceFile:85)
	at eei.b(SourceFile:63)
	at eaq.b(SourceFile:387)
	at dvp.a(SourceFile:984)
	at eav.d(SourceFile:144)
	at eav$$Lambda$3499/0x00000001008df030.onPress(Unknown Source)
	at dxa.c(SourceFile:40)
	at dwu.a(SourceFile:16)
	at dwy.a(SourceFile:121)
	at dxx.a(SourceFile:27)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at java.base/java.util.ArrayList.<init>(ArrayList.java:156)
	at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190)
	at ng$1.a(SourceFile:40)
	at ng$1.b(SourceFile:25)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at na.a(SourceFile:428)
	at na$1.a(SourceFile:71)
	at na$1.b(SourceFile:57)
	at nk.a(SourceFile:108)
	at nk.a(SourceFile:75)
	at nk.a(SourceFile:32)
	at nk.a(SourceFile:26)
	at dib.a(SourceFile:238)
	at dib$$Lambda$4090/0x00000001009e7c88.apply(Unknown Source)
	at dib.a(SourceFile:187)

-- Affected screen --
Details:
	Screen name: eav
Stacktrace:
	at eaq.a(SourceFile:493)
	at dvq.a(SourceFile:94)
	at dvq.c(SourceFile:165)
	at aqv.execute(SourceFile:101)
	at dvq.b(SourceFile:165)
	at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:36)
	at org.lwjgl.system.JNI.invokeV(Native Method)
	at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3174)
	at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(SourceFile:190)
	at dvp.f(SourceFile:1140)
	at dvp.e(SourceFile:728)
	at net.minecraft.client.main.Main.main(SourceFile:217)

-- Last reload --
Details:
	Reload number: 1
	Reload reason: initial
	Finished: Yes
	Packs: Default

-- System Details --
Details:
	Minecraft Version: 1.17.1
	Minecraft Version ID: 1.17.1
	Operating System: Windows 10 (amd64) version 10.0
	Java Version: 16.0.1, Microsoft
	Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft
	Memory: 647794784 bytes (617 MiB) / 905969664 bytes (864 MiB) up to 2147483648 bytes (2048 MiB)
	CPUs: 4
	Processor Vendor: GenuineIntel
	Processor Name: Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz
	Identifier: Intel64 Family 6 Model 78 Stepping 3
	Microarchitecture: Skylake (Client)
	Frequency (GHz): 2.50
	Number of physical packages: 1
	Number of physical CPUs: 2
	Number of logical CPUs: 4
	Graphics card #0 name: Intel(R) HD Graphics 520
	Graphics card #0 vendor: Intel Corporation (0x8086)
	Graphics card #0 VRAM (MB): 1024.00
	Graphics card #0 deviceId: 0x1916
	Graphics card #0 versionInfo: DriverVersion=27.20.100.8681
	Memory slot #0 capacity (MB): 8192.00
	Memory slot #0 clockSpeed (GHz): 2.13
	Memory slot #0 type: DDR4
	Memory slot #1 capacity (MB): 8192.00
	Memory slot #1 clockSpeed (GHz): 2.13
	Memory slot #1 type: DDR4
	Virtual memory max (MB): 18707.88
	Virtual memory used (MB): 4066.21
	Swap memory total (MB): 2432.00
	Swap memory used (MB): 0.00
	JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
	Launched Version: 1.17.1
	Backend library: LWJGL version 3.2.2 build 10
	Backend API: Intel(R) HD Graphics 520 GL version 3.2.0 - Build 27.20.100.8681, Intel
	Window size: 1920x1080
	GL Caps: Using framebuffer using OpenGL 3.2
	GL debug messages: 
	Using VBOs: Yes
	Is Modded: Probably not. Jar signature remains and client brand is untouched.
	Type: Client (map_client.txt)
	Graphics mode: fast
	Resource Packs: 
	Current Language: Français (France)
	CPU: 4x Intel(R) Core(TM) i5-6300U CPU @ 2.40GHz